Modding:Creating Armor Mods: Difference between revisions
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{{PageSeo | |||
|title=Modding Resources | |||
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3. | |||
|image=Modding_resources.webp | |||
}}{{Modding box}}{{Modding sidebar}} | |||
In order to create a custom outfit mesh you will need: | |||
== Guides == | |||
Start here. | |||
[[Modding:How To Find A Virtual Texture|How to find and extract virtual textures]] | |||
[[Modding:Creating and Exporting Meshes in Blender|Create and Export a Mesh in Blender]] | [[Modding:Creating and Exporting Meshes in Blender|Create and Export a Mesh in Blender]] | ||
[[Modding:Coding An Item|Making an Item's LSX codes to get it into the game as a standalone item]] | |||
[[Modding:Creating Outfit Textures|Create Outfit Textures]] | |||
[[Modding:Armor/Clothing Texture Maps#Parameters and corresponding colours inside MSKColor/MSKcloth|Create MSK maps]] | |||
[[Modding:Texture formatting|Texture Formatting]] | |||
[[Modding:Non-VT Shaders|List of Shaders useable by modders]] | |||
[[Modding:Use Outfit Builder To Refit Outfits|Use Outfit Builder To Refit Outfits]] | |||
== References == | |||
=== Tools === | |||
* [https://github.com/ShinyHobo/BG3-Modders-Multitool Modder's Multitool page]- be sure to read through its documentation as it has a great many overlooked features, such as atlas generation for icons. | |||
=== Finding Models and textures in the game files === | |||
*[[Guide:AssetPrefixReferences|Asset Prefix References]] - what each race and gender has as a file prefix. | |||
*[[Modding:Body Models|Body Models]] - where the nude body mesh is. | |||
*[https://docs.google.com/spreadsheets/d/135XWkGCZ1A7hn4yW1Gt3i7MGfx-RsgKfLPGbHdXKbNg/edit?usp=sharing Finding gtex spreadsheet] | |||
=== Texture resources === | |||
* [https://www.nexusmods.com/baldursgate3/mods/1827 Upscaled Clothing Textures]- high quality larger versions of the base game textures. Free permissions to use in any mod. | |||
=== 3d References === | |||
*[[Modding:Blender Export Settings|Past and Future Blender export plugin settings]] | |||
=== Icon Creation === | |||
*[https://www.nexusmods.com/baldursgate3/images/594 Making armour icons] by AnteMaxx | |||
*[https://www.nexusmods.com/baldursgate3/mods/238 Custom Backdrops for Character Creation and Level Up] by AnteMaxx | |||
*[https://www.nexusmods.com/baldursgate3/mods/4536 Chroma Key Droppable Object] by SoggyBurrito and Hijimare | |||
*[https://www.tumblr.com/gaylockpick/tagged/mirza%27s%20resources BG3 Icons in downloadable format] by Mirza | |||
=== Dye and Colour Palette creation === | |||
*[https://www.nexusmods.com/baldursgate3/mods/1280 P4 Custom Dyes Including Template] | |||
*[https://resisted-island-7b1.notion.site/Template-f78dd1443ab14b279050a1c943a2de22?pvs=4 Notion Dye Template] by danyasnexusaccount | |||
*[https://docs.google.com/spreadsheets/d/1yXrWOIPoBe8p6MftEgFnZATvnoEvmGXGlCClenNXj_4/edit#gid=0 Colouring cheat sheet] | |||
*[https://ajalt.github.io/colormath/converter/ ColourMath Colour Converter] Use sRGB 0-1 for the vec3 value. | |||
*[https://rgbcolorpicker.com/0-1 RGB Color Picker] | |||
*[https://www.nexusmods.com/baldursgate3/mods/502 BG3 Mini Tool- convert values into the ones the game uses] | |||
*[https://bg3-dyes.tumblr.com/ Examples of dyes on in game clothing/armor] | |||
=== Finding Items and stats in the game files === | |||
* [https://docs.google.com/spreadsheets/d/152UzjrGGHZWi_2fZ33mWdgQMRKzMMgV6iLfKVprvFJ8/edit?pli=1#gid=1997487230 Item spreadsheet and where they are found] | |||
* [https://www.nexusmods.com/baldursgate3/mods/1808 Creator's Cauldron]- generative tool, somewhat old but comes with many useful txt files with armor.txt and passives from the game. | |||
{{Modding navbox}} | |||
[ | [[Category:Armor modding]] | ||
Latest revision as of 23:18, 29 July 2024
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
bg3.wiki modding |
---|
Modding homepage |
Modding resources - Meshes, Models, Tools, etc. |
Modding guides |
Hair modding |
Head modding |
Item modding - Armours, Outfits, Weapons etc. |
Race/class modding |
In order to create a custom outfit mesh you will need:
Guides[edit | edit source]
Start here.
How to find and extract virtual textures
Create and Export a Mesh in Blender
Making an Item's LSX codes to get it into the game as a standalone item
List of Shaders useable by modders
Use Outfit Builder To Refit Outfits
References[edit | edit source]
Tools[edit | edit source]
- Modder's Multitool page- be sure to read through its documentation as it has a great many overlooked features, such as atlas generation for icons.
Finding Models and textures in the game files[edit | edit source]
- Asset Prefix References - what each race and gender has as a file prefix.
- Body Models - where the nude body mesh is.
- Finding gtex spreadsheet
Texture resources[edit | edit source]
- Upscaled Clothing Textures- high quality larger versions of the base game textures. Free permissions to use in any mod.
3d References[edit | edit source]
Icon Creation[edit | edit source]
- Making armour icons by AnteMaxx
- Custom Backdrops for Character Creation and Level Up by AnteMaxx
- Chroma Key Droppable Object by SoggyBurrito and Hijimare
- BG3 Icons in downloadable format by Mirza
Dye and Colour Palette creation[edit | edit source]
- P4 Custom Dyes Including Template
- Notion Dye Template by danyasnexusaccount
- Colouring cheat sheet
- ColourMath Colour Converter Use sRGB 0-1 for the vec3 value.
- RGB Color Picker
- BG3 Mini Tool- convert values into the ones the game uses
- Examples of dyes on in game clothing/armor
Finding Items and stats in the game files[edit | edit source]
- Item spreadsheet and where they are found
- Creator's Cauldron- generative tool, somewhat old but comes with many useful txt files with armor.txt and passives from the game.