Modding:Creating Armor Mods: Difference between revisions

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(Created page with "In order to create an outfit mesh you will need: First: Create and Export a Mesh in Blender Second: Coding an Item as a LSX<div class="nomobile" column-width: "60em2;> {| class="nomobile" style="text-align:center; margin: auto; border:1px solid #785000; font-size:83%; background-color:#1B1B1B; width: 60;" ; |- style="font-weight:bold; background-color:#281C14; color:#c27736; border:0px no...")
 
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In order to create an outfit mesh you will need:
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First:
In order to create a custom outfit mesh you will need:
 
== Guides ==
Start here.
 
[[Modding:How To Find A Virtual Texture|How to find and extract virtual textures]]


[[Modding:Creating and Exporting Meshes in Blender|Create and Export a Mesh in Blender]]
[[Modding:Creating and Exporting Meshes in Blender|Create and Export a Mesh in Blender]]


Second:
[[Modding:Coding An Item|Making an Item's LSX codes to get it into the game as a standalone item]]
 
[[Modding:Creating Outfit Textures|Create Outfit Textures]]
 
[[Modding:Armor/Clothing Texture Maps#Parameters and corresponding colours inside MSKColor/MSKcloth|Create MSK maps]]
 
[[Modding:Texture formatting|Texture Formatting]]
 
[[Modding:Non-VT Shaders|List of Shaders useable by modders]]
 
[[Modding:Use Outfit Builder To Refit Outfits|Use Outfit Builder To Refit Outfits]]
 
== References ==
 
=== Tools ===
 
* [https://github.com/ShinyHobo/BG3-Modders-Multitool Modder's Multitool page]- be sure to read through its documentation as it has a great many overlooked features, such as atlas generation for icons.
 
=== Finding Models and textures in the game files ===
*[[Guide:AssetPrefixReferences|Asset Prefix References]] - what each race and gender has as a file prefix.
*[[Modding:Body Models|Body Models]] - where the nude body mesh is.
*[https://docs.google.com/spreadsheets/d/135XWkGCZ1A7hn4yW1Gt3i7MGfx-RsgKfLPGbHdXKbNg/edit?usp=sharing Finding gtex spreadsheet]
 
=== Texture resources ===
 
* [https://www.nexusmods.com/baldursgate3/mods/1827 Upscaled Clothing Textures]- high quality larger versions of the base game textures. Free permissions to use in any mod.
 
=== 3d References ===
*[[Modding:Blender Export Settings|Past and Future Blender export plugin settings]]
 
=== Icon Creation ===
*[https://www.nexusmods.com/baldursgate3/images/594 Making armour icons] by AnteMaxx
*[https://www.nexusmods.com/baldursgate3/mods/238 Custom Backdrops for Character Creation and Level Up] by AnteMaxx
*[https://www.nexusmods.com/baldursgate3/mods/4536 Chroma Key Droppable Object] by SoggyBurrito and Hijimare
*[https://www.tumblr.com/gaylockpick/tagged/mirza%27s%20resources BG3 Icons in downloadable format] by Mirza
 
=== Dye and Colour Palette creation ===
*[https://www.nexusmods.com/baldursgate3/mods/1280 P4 Custom Dyes Including Template]
*[https://resisted-island-7b1.notion.site/Template-f78dd1443ab14b279050a1c943a2de22?pvs=4 Notion Dye Template] by danyasnexusaccount
*[https://docs.google.com/spreadsheets/d/1yXrWOIPoBe8p6MftEgFnZATvnoEvmGXGlCClenNXj_4/edit#gid=0 Colouring cheat sheet]
*[https://ajalt.github.io/colormath/converter/ ColourMath Colour Converter] Use sRGB 0-1 for the vec3 value.
*[https://rgbcolorpicker.com/0-1 RGB Color Picker]
*[https://www.nexusmods.com/baldursgate3/mods/502 BG3 Mini Tool- convert values into the ones the game uses]
*[https://bg3-dyes.tumblr.com/ Examples of dyes on in game clothing/armor]


[[Modding:Coding An Item|Coding an Item as a LSX]]<div class="nomobile" column-width: "60em2;>
=== Finding Items and stats in the game files ===
{| class="nomobile" style="text-align:center; margin: auto; border:1px solid #785000; font-size:83%; background-color:#1B1B1B; width: 60;" ;
* [https://docs.google.com/spreadsheets/d/152UzjrGGHZWi_2fZ33mWdgQMRKzMMgV6iLfKVprvFJ8/edit?pli=1#gid=1997487230 Item spreadsheet and where they are found]  
|- style="font-weight:bold; background-color:#281C14; color:#c27736; border:0px none;"
* [https://www.nexusmods.com/baldursgate3/mods/1808 Creator's Cauldron]- generative tool, somewhat old but comes with many useful txt files with armor.txt and passives from the game.
| colspan="2" |
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Latest revision as of 23:18, 29 July 2024

In order to create a custom outfit mesh you will need:

Guides[edit | edit source]

Start here.

How to find and extract virtual textures

Create and Export a Mesh in Blender

Making an Item's LSX codes to get it into the game as a standalone item

Create Outfit Textures

Create MSK maps

Texture Formatting

List of Shaders useable by modders

Use Outfit Builder To Refit Outfits

References[edit | edit source]

Tools[edit | edit source]

  • Modder's Multitool page- be sure to read through its documentation as it has a great many overlooked features, such as atlas generation for icons.

Finding Models and textures in the game files[edit | edit source]

Texture resources[edit | edit source]

3d References[edit | edit source]

Icon Creation[edit | edit source]

Dye and Colour Palette creation[edit | edit source]

Finding Items and stats in the game files[edit | edit source]