Kressa Bonedaughter: Difference between revisions

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| image= Kressa Bonedaughter.png
| image= Kressa Bonedaughter.png
}}
}}
{{Infobox character
{{Infobox creature
| name = Kressa Bonedaughter
| name = Kressa Bonedaughter
| class = [[Wizard]]
| class = [[Wizard]]
| image = Kressa Bonedaughter.png
| image = Kressa Bonedaughter.png
| voice = Bronwen Price
| va = [https://www.imdb.com/name/nm9711141 Bronwen Price]
| titles = Mistress of Souls
| title = Mistress of Souls
| race = [[Human]]
| race = [[Human]]
| family = [[Maghtew Budj]] (husband)
| family = [[Maghtew Budj]] (husband)
| level = 8
| level = 8
 
| initiative = +2
| modules =
| prof bonus = +3
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Humanoid
| type = Humanoid
| hit_points_tactician = 84
| t hp = 84
| armour_class = 15
| ac = 15
| movement_speed_meters =  
| movement m = 9
| movement_speed_feet =
| weight kg = 75
| weight_kg = 75
| weight_lb = 150
| hiddenlevel = 8
| hiddenlevel = 8
| str = 10
| str = 10
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| wis = 14
| wis = 14
| cha = 13
| cha = 13
| int_save_proficiency = yes
| int save prof = yes
| wis_save_proficiency = yes
| wis save prof = yes


| condition1_name = Mage Armour
| conditions = Mage Armour
| condition1_description = Base AC is 13.


| feature1_name = Extra Attack
| passives = Extra Attack, Grave Magic, Opportunity Attack, Sculpt Spells, Tenacity (passive feature)
| feature1_description = Make an additional free attack after an unarmed or weapon attack.
}}
| feature2_name = Grave Magic
| feature2_description = Spells deal an additional 1d8 Necrotic damage.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Sculpt Spells
| feature4_description = Allies aren't damaged by your evocation spells.
| feature5_name = Tenacity
| feature5_description = If your attack misses, deal bludgeoning damage anyway.
}} }}
'''Kressa Bonedaughter''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], rallying her fellow cultists, [[Hairy Henry]], [[Ironfinger]] and [[Maghtew Budj]]. She provides a buff called [[Myrkul's Gift (Condition)|Myrkul's Gift]].
'''Kressa Bonedaughter''' is a member of the [[Followers of the Absolute]] that may be found in the sanctum north of the Barracks in the [[Mind Flayer Colony]], rallying her fellow cultists, [[Hairy Henry]], [[Ironfinger]] and [[Maghtew Budj]]. She provides a buff called [[Myrkul's Gift (Condition)|Myrkul's Gift]].


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===Related quests===
===Related quests===
* [[Open Your Scars]]
* [[Open Your Scars]]
== History ==
{{SpoilerDurge|
{{Q|Kressa the Myrkulite necromancer patched you together... you were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengenace seems appropriate.|Quest journal entry after speaking with Kressa}}
}}


==Involvement==
==Involvement==
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from [[Ketheric Thorm|General Ketheric Thorm]], they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can give characters the [[Myrkul's Gift (Condition)|Myrkul's Gift]] buff as well.
When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from [[Ketheric Thorm|General Ketheric Thorm]], they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can give characters the [[Myrkul's Gift (Condition)|Myrkul's Gift]] buff as well.


{{SpoilerDurge|If playing as [[The Dark Urge]], Kressa will instead recognize the player and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded.
If [[The Dark Urge]] is chosen as [[origin]], Kressa will instead recognize the player character and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded.


A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.
A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.


After battle, The Dark Urge will remember that they were in the colony on their own business before [[Orin the Red|someone]] ambushed them and left them to their fate.}}
After battle, The Dark Urge will remember that they were in the colony on their own business before [[Orin the Red|someone]] ambushed them and left them to their fate.


==Combat==
==Combat==
=== Spells and abilities ===
=== Spells and abilities ===
* {{SAI|Incubate Death}}
{{Feature box|Incubate Death}}
* {{SAI|Fireball}}
{{Feature box|Fireball}}
* {{SAI|Bone Chill}}
{{Feature box|Bone Chill}}
* {{SAI|Misty Step}}
{{Feature box|Misty Step}}
* {{SAI|Shield}} {{Tactician}}
====Tactician====
 
{{Feature box|Shield}}  
=== Notable loot ===
=== Notable loot ===
* {{MdRarityItem|Myrkulite Scourge}}
* {{MdRarityItem|Myrkulite Scourge}}
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* {{MdRarityItem|Clasped Book|uid=BOOK_GEN_Book_Rich_A}}
* {{MdRarityItem|Clasped Book|uid=BOOK_GEN_Book_Rich_A}}
* {{MdRarityItem|Journal of Magthew Budj}}
* {{MdRarityItem|Journal of Magthew Budj}}
== Quotes ==
{{Q|Kressa the Myrkulite necromancer patched you together... You were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengeance seems appropriate.|Quest journal entry after speaking with Kressa}}


==Notes==
==Notes==
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* {{FRWiki|Kressa Bonedaughter|long}}
* {{FRWiki|Kressa Bonedaughter|long}}


{{NavAct2Finale}}
{{Mind Flayer Colony}}
[[Category:Humans]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters in the Mind Flayer Colony]]
[[Category:Characters in Act Two]]
[[Category:Wizards]]
[[Category:Myrkulite]]
[[Category:Myrkulite]]

Latest revision as of 17:52, 6 June 2024

Kressa Bonedaughter is a member of the Followers of the Absolute that may be found in the sanctum north of the Barracks in the Mind Flayer Colony, rallying her fellow cultists, Hairy Henry, Ironfinger and Maghtew Budj. She provides a buff called Myrkul's Gift.

Overview[edit | edit source]

Background[edit | edit source]

Kressa is a Myrkulite necromancer working under Balthazar, performing research and experiments on tadpolled victims in the Mind Flayer Colony.

Related quests[edit | edit source]

Involvement[edit | edit source]

When approached at the Barracks, Kressa will guess that, because the party is wandering around despite there being an active evacuation order from General Ketheric Thorm, they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat will initiate. Otherwise, Kressa and her fellow cultists will disperse towards their rooms in the Barracks. When talked to again, she can give characters the Myrkul's Gift buff as well.

If The Dark Urge is chosen as origin, Kressa will instead recognize the player character and reminisce about how The Dark Urge used to be a captive at the colony before they were shipped away. She had found The Dark Urge close to death at that very sanctum after they had been infected with a tadpole and opened them up endlessly for her research on the mindflayer parasites, implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but will inevitably attack the party once dialogue is concluded.

A Performance dialogue option can be taken to pretend The Dark Urge is still docile, but continuing the charade will still end in combat with the added detriment of not getting any of the exposition above.

After battle, The Dark Urge will remember that they were in the colony on their own business before someone ambushed them and left them to their fate.

Combat[edit | edit source]

Spells and abilities[edit | edit source]

Generic Necrotic.webp
D8 Necrotic.png 3d8 + 3 (6~27) Damage TypesNecrotic damage

Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.
DEX Save
 Range: 24 m /  ft
Fireball.webp
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire damage

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Bone Chill.webp
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic damage

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.
 Range: 18 m / 60 ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft

Tactician[edit | edit source]

Shield Spell.webp
Shield Shield ()

When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self

Notable loot[edit | edit source]

Related literature[edit | edit source]

Quotes[edit | edit source]

Kressa the Myrkulite necromancer patched you together... You were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengeance seems appropriate.
— Quest journal entry after speaking with Kressa

Notes[edit | edit source]

  • Despite being named as a necromancer at several points, Kressa instead seems to be an Evocation Wizard.

External links[edit | edit source]