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Wise Sentinel: Difference between revisions

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{{Infobox creature
{{Infobox creature
| name = Wise Sentinel
| name = Wise Sentinel
| image = Wise Sentinel.png
| image = <gallery>
Wise Sentinel.png|Model
Portrait Wise Sentinel.png|Portrait
</gallery>
| race = [[Dark Justiciar]]
| race = [[Dark Justiciar]]
| class = [[Cleric]]
| class = [[Cleric]]
| deity = [[Shar]]
| size = Medium
| size = Medium
| type = Undead
| type = [[Undead]]
| ac = 16
| ac = 16
| e hp = 81
| e hp = 81
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If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.
If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.


==Attacks and abilities==
== Combat ==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Mace}}
{{Feature box|Main Hand Attack|item=Mace}}
{{Feature box|Inflict Wounds}}
{{Feature box|Inflict Wounds}}
{{Feature box|Sacred Flame}}
{{Feature box|Sacred Flame}}
{{Feature box|Spirit Guardians (Necrotic)}}
{{Feature box|Spirit Guardians (Necrotic)}}
{{Feature box|Shadow Step}}
{{Feature box|Shadow Step}}


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[[Category:Characters in Reithwin Town]]
[[Category:Characters in Reithwin Town]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Two]]
[[Category:Sharran]]
[[Category:Followers of Shar]]
[[Category:Clerics]]

Latest revision as of 21:52, 25 September 2024

The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.

Involvement[edit | edit source]

Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, or takes the Ritual Dagger of Shar, it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Mace
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Inflict Wounds.webp
Inflict Wounds Inflict Wounds ()
D10 Necrotic.png 3d10 (3~30) Damage TypesNecrotic
Putrefy a creature with Damage TypesNecrotic energy filling your hands.
 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame ()
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Engulf a target in a flame-like radiance.
DEX Save
 Range: 18 m / 60 ft
Spirit Guardians.webp
Spirit Guardians: Necrotic Spirit Guardians: Necrotic ()
D8 Necrotic.png 3d8 (3~24) Damage TypesNecrotic

Call forth spirits to protect the area around you.

Nearby enemies take 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved. Lasts for 10 turns.

WIS Save
 Range: Self
AoE: 3 m / 10 ft (Radius)
Shadow Step.webp
Shadow Step Shadow Step ()
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
 Range: 18 m / 60 ft

On Tactician difficulty and above, Wise Sentinel receives 2Channel Divinity Charges allowing it to use:

Cloak of Shadows.webp
Cloak of Shadows Cloak of Shadows ()
Wrap yourself in shadows to become Invisible Invisible if you are obscured.
 Range: Self