Modding:Creating mods: Difference between revisions

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== Mods Needed ==
{{PageSeo
As of Patch 9, the following mod is needed: [https://nb-stor.s3.eu-central-1.amazonaws.com/bg3/nrd_killstory.pak Patch 3 Modfixer]
|title=Modding Resources
<br>
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
Either load this alongside created mods, or incorporate into a new mod.
|image=Modding_resources.webp
== Folder Structure ==
}}{{Modding box}}
* Mod Name (root folder)
== Introduction ==
** Generated
[https://forms.gle/eEhyfzsY5hmvVTRV8 '''Request a modding-related wiki page here!''']
*** Public
 
**** Mod Name
Are you excited about becoming a Baldur's Gate 3 modder, but have absolutely no idea where to start?
***** [PAK]_Mod_Name <- models and textures
 
** Localization
This page is the starting point for resources, tutorials, references and more that you need for modding.
*** Language <- usually ''English''
 
**** <code>Mod_Name.xml</code> <- text for items and spells
{| class="wikitable"
** Mods
|+ Good places to begin:
*** Mod Name
|-
**** <code>meta.lsx</code> <- Created manually or automatically with the BG3 Mini Tool
! Resource !! Description
** Public <- use one of the Sample Mods below as a template for this folder
|-
*** Game <- icons and other UI elements
| [[Modding:Getting Started with BG3 Modding|Getting Started with BG3 Modding]]|| Want to know where to release your mod, or want to know how permissions work for mods?
*** Mod Name <- mod files in plain-text or XML
|-
== Mod Tutorials ==
| [[Modding:Tools|Tools and Plugins]] || A list of useful tools and plugins that are available either specifically for BG3 Modding or that help with BG3 Modding.
* [[Guide:Fixing_Neck_Seams|Fixing neck seams]]
|-
* [[Guide:Fixing_UV_Errors|Fixing UV errors]]
| [[Modding:Tutorials|Tutorial List]] || A list of different available tutorials categorised by theme.
* [[Guide:Fixing_Bone_Errors|Fixing bone errors]]
|-
* Body Type 1 to Body Type 2 Head Conversion
| [[Modding:Sample_Templates|Sample and Template Mods]] || Sample/Template mods you can use as a base to create your own mods.
* Custom Polymorphing
|-
* Custom Hair Highlight/Ombre
|[[Modding:References|References]]
* [[Guide:Face_and_Body_Textures|Face and Body Textures]]
|References and tables for the various game files you may need.
* [[Guide:Colour_Map|Colour Map]]
|-
== Code Snippets ==
|[[Modding:Code Snippets|Code Snippets]]
* [[Race UUID]]s
|Helpful code snippets for modding.
== General Tutorials ==
|-
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's tutorials]
|[[Modding:Other Resources|Other Resources]]
* [https://www.youtube.com/playlist?list=PLYJ1Y7lY33WQOho8it-mTq6cIrH8dUeLP Learning Blender]
|Miscellaneous resources to either help with modding or to add to your own mods.
* [https://www.youtube.com/watch?v=B11XBZmIIZc Learn Shape Keys In Under 5 Mins]
|}
* [https://www.youtube.com/watch?v=qTgSLYY9uew Fix your SHAPE KEYS! - Blender 2.8 tutorial by Danny Mac 3D]
{{Modding navbox}}
* [https://astropad.com/how-to-add-texture-to-a-3d-model-using-blender-an-ipad-and-uv-mapping/ How to add texture to a 3D model using Blender, an iPad, and UV Mapping]
[[Category:Modding guides]]
== Sample Mods ==
* [https://www.nexusmods.com/baldursgate3/mods/132 Padme's BG3 Tutorials and Modding Resources]
* [https://www.nexusmods.com/baldursgate3/mods/400 Sample 3D Edited Equipment Mod]
* [https://www.nexusmods.com/baldursgate3/mods/278 Sample Magic Ring Mod]
* [https://www.nexusmods.com/baldursgate3/mods/249 Sample Equipment Mod]
* [https://www.nexusmods.com/baldursgate3/mods/294 Add Scars to Your Character]
== Other Resources ==
* [https://www.uuidgenerator.net/ UUID Generator]
* [https://www.nexusmods.com/baldursgate3/images/594 Making armour icons]
* [https://www.nexusmods.com/baldursgate3/mods/238 Custom Backdrops for Character Creation and Level Up]
* [https://boundingboxsoftware.com/materialize/ Materialize]
=== Colour ===
* [https://docs.google.com/spreadsheets/d/1yXrWOIPoBe8p6MftEgFnZATvnoEvmGXGlCClenNXj_4/edit#gid=0 Colouring cheat sheet]
* [https://ajalt.github.io/colormath/converter/ ColourMath Colour Converter] Use sRGB 0-1 for the vec3 value.
* [https://rgbcolorpicker.com/0-1 RGB Color Picker]
== AI Resources ==
* [https://www.nexusmods.com/baldursgate3/mods/521 Action Icons Generator]
* [https://www.nexusmods.com/baldursgate3/mods/527 Item Icons Generator]
== Gallery ==
<gallery>
Blender279b_collada_export_settings.webp|Collada/DAE export settings for Blender 2.79b
Blender293_collada_export_settings.webp|Collada/DAE export settings for Blender 2.93
GnuIMP_export-settings.webp|DDS export settings for GnuIMP 2.10
Blender279b_gr2_export_settings_1.webp|Export settings for Blender 2.79b with LaughingLeader's GR2 Export Plugin (1)
Blender279b_gr2_export_settings_2.webp|Export settings for Blender 2.79b with LaughingLeader's GR2 Export Plugin (2)
Blender279b_gr2_export_settings_3.webp|Export settings for Blender 2.79b with LaughingLeader's GR2 Export Plugin (3)
</gallery>
[[Category:Modding]]

Latest revision as of 21:00, 13 April 2024

Introduction[edit | edit source]

Request a modding-related wiki page here!

Are you excited about becoming a Baldur's Gate 3 modder, but have absolutely no idea where to start?

This page is the starting point for resources, tutorials, references and more that you need for modding.

Good places to begin:
Resource Description
Getting Started with BG3 Modding Want to know where to release your mod, or want to know how permissions work for mods?
Tools and Plugins A list of useful tools and plugins that are available either specifically for BG3 Modding or that help with BG3 Modding.
Tutorial List A list of different available tutorials categorised by theme.
Sample and Template Mods Sample/Template mods you can use as a base to create your own mods.
References References and tables for the various game files you may need.
Code Snippets Helpful code snippets for modding.
Other Resources Miscellaneous resources to either help with modding or to add to your own mods.