Modding:Modding resources: Difference between revisions

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* [https://github.com/Norbyte/lslib Lslib] by Norbyte
* [https://github.com/Norbyte/lslib Lslib] by Norbyte
** Lslib allows you to convert files between editable formats and game-ready formats. See [[Modding:Unpacking and converting files]] for more details.
** Lslib allows you to convert files between editable formats and game-ready formats. See [[Modding:Unpacking and converting files]] for more details.
* [https://github.com/Norbyte/bg3se ScriptExtender] by Norbyte
** The Script Extender adds Lua/Osiris scripting support to the game.
*[https://www.blender.org/download/lts/3-6/ Blender] (version 3.6 recommended)
*[https://www.blender.org/download/lts/3-6/ Blender] (version 3.6 recommended)
**This is needed only if you plan to do any kind of mesh editing (hair, heads, clothes, weapons, etc.)
**This is needed only if you plan to do any kind of mesh editing (hair, heads, clothes, weapons, etc.)
**[https://github.com/Norbyte/dos2de_collada_exporter Collada/GR2 import/export Blender plugin] by Norbyte
**[https://github.com/Norbyte/dos2de_collada_exporter Collada/GR2 import/export Blender plugin] by Norbyte
***For importing/exporting .GR2 files, which BG3 uses
***For importing/exporting .GR2 files, which BG3 uses
* [https://github.com/LaughingLeader/BG3ModManager BG3 ModManager (BG3MM)] by LaughingLeader
** A portable mod manager for BG3


== Modding Sites ==
== Modding Sites ==
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* [https://baldurs-gate-3.thunderstore.io Thunderstore]
* [https://baldurs-gate-3.thunderstore.io Thunderstore]
* [https://www.curseforge.com/baldurs-gate-3 Curse Forge]
* [https://www.curseforge.com/baldurs-gate-3 Curse Forge]
* [https://steamcommunity.com/app/1086940/workshop/ Steam Workshop] (soon)


== Paths ==
== Paths ==
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[[Category:Modding]]
[[Category:Modding]]
[[Category:Modding guides]]

Latest revision as of 19:12, 6 September 2024

https://bg3.wiki/wiki/Modding:Modding_resources

This is BG3Wiki's Modding resources hub. They can be easily linked to with the following address:

Creating mods[edit | edit source]

Want to create mods? Check out the mod creation homepage!

Installing mods[edit | edit source]

Need help installing mods? Check out the mod installation and troubleshooting homepage

Tools[edit | edit source]

You’re gonna need some tools in order to start modding. Make sure you download the following, as they’re basically mandatory for modding:

  • BG3 Multitool by ShinyHobo
    • The multitool is an awesome tool that provides several important functions, chief among them the ability to search the game files, and to pack your mod into a format ready to be imported into BG3MM.
  • Lslib by Norbyte
  • ScriptExtender by Norbyte
    • The Script Extender adds Lua/Osiris scripting support to the game.
  • Blender (version 3.6 recommended)
    • This is needed only if you plan to do any kind of mesh editing (hair, heads, clothes, weapons, etc.)
    • Collada/GR2 import/export Blender plugin by Norbyte
      • For importing/exporting .GR2 files, which BG3 uses
  • BG3 ModManager (BG3MM) by LaughingLeader
    • A portable mod manager for BG3

Modding Sites[edit | edit source]

Paths[edit | edit source]

Windows[edit | edit source]

  • Profiles: %LocalAppdata%\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public
  • Mods (.PAK files): %LocalAppdata%\Larian Studios\Baldur's Gate 3\Mods
  • Mods (loose files): <path to game installation>\Baldur's Gate 3\Data
  • Tools (script extender, native mod loader): <path to game installation>\Baldur's Gate 3\bin

Mac[edit | edit source]

  • Profiles: User/Documents/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public
  • Mods: User/Documents/Larian Studios/Baldur's Gate 3/Mods

Linux[edit | edit source]

  • Profiles: SteamLibrary/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public
  • Mods: SteamLibrary/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/Mods