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Ansur/Combat: Difference between revisions
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| movement m = 12 | | movement m = 12 | ||
| weight kg = 4000 | | weight kg = 4000 | ||
| xp = 400 | |||
| level = 17 | | level = 17 | ||
| str = 25 | | str = 25 | ||
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| passives = Great Wyrm's Scales, Immutable Form, Magic Resistance, Opportunity Attack, Turn Resistance | | passives = Great Wyrm's Scales, Immutable Form, Magic Resistance, Opportunity Attack, Turn Resistance | ||
| t passives = Greater Wyrm's Scales, Immutable Form, Legendary Action: Draconic Wrath, Magic Resistance, Opportunity Attack, Turn Resistance | | t passives = Greater Wyrm's Scales, Immutable Form, Legendary Action: Draconic Wrath, Magic Resistance, Opportunity Attack, Turn Resistance | ||
| uid = S_WYR_SkeletalDragon | |||
| uuid = 67770922-5e0a-40c5-b3f0-67e8eb50493a | |||
| stats = Dragon_BronzeSkeletal | |||
| uid2 = S_WYR_SkeletalDragon_HitProxy_Head | |||
| uuid2 = 2d266951-c8de-4938-a1a8-832ddfe9ad73 | |||
| stats2 = Dragon_BronzeSkeletal_Proxy | |||
| uid3 = S_WYR_SkeletalDragon_HitProxy_FrontLeg_Left | |||
| uuid3 = aae1b4ed-ff9a-476a-b1ac-e7733f7342ef | |||
| stats3 = Dragon_BronzeSkeletal_Proxy | |||
| uid4 = S_WYR_SkeletalDragon_HitProxy_FrontLeg_Right | |||
| uuid4 = 93411434-d191-43c6-abfb-121f14bd3198 | |||
| stats4 = Dragon_BronzeSkeletal_Proxy | |||
| uid5 = S_WYR_SkeletalDragon_HitProxy_BackLeg_Left | |||
| uuid5 = 9cc444d3-ad64-42f0-8149-f776954e7b4e | |||
| stats5 = Dragon_BronzeSkeletal_Proxy | |||
| uid6 = S_WYR_SkeletalDragon_HitProxy_BackLeg_Right | |||
| uuid6 = d43c67c3-bdcd-4414-a3b4-19d770ff4838 | |||
| stats6 = Dragon_BronzeSkeletal_Proxy | |||
| uid7 = S_WYR_SkeletalDragon_HitProxy_Tail | |||
| uuid7 = a051b246-1ae8-4019-93a6-14ff249fd283 | |||
| stats7 = Dragon_BronzeSkeletal_Proxy | |||
}}This page focuses on [[Ansur]]'s behaviour during combat encounters. | }}This page focuses on [[Ansur]]'s behaviour during combat encounters. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information. | This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information. | ||
{{Feature box|Bout of Storms}} | {{Feature box|Bout of Storms}} | ||
* Ansur gains condition {{cond|Legendary Action: Draconic Wrath}} at the start of each round. While this status is active, he will use {{SAI|Lightning Breath (Ansur)|Lightning Breath}} on the first creature who attacks him. | * Ansur gains condition {{cond|Legendary Action: Draconic Wrath}} at the start of each round. While this status is active, he will use {{SAI|Lightning Breath (Ansur)|Lightning Breath}} on the first creature who attacks him. | ||
{{Feature box|Fly (Dragons)}} | {{Feature box|Fly (Dragons)}} | ||
{{Feature_box|Frightful Presence}} | |||
{{Feature box|Gather Power}} | {{Feature box|Gather Power}} | ||
* Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]]. | * Ansur gains {{cond|Hoarding Energy}} for 2 Turns, after which he will use [[# Stormheart Nova|Stormheart Nova]]. | ||
* While this status is active, he takes no other actions and his animations show him flying in the air above his position. | * While this status is active, he takes no other actions and his animations show him flying in the air above his position. | ||
* He gains resistance to all damage types, but can still be attacked while in this state. | * He gains resistance to all damage types, but can still be attacked while in this state. | ||
* | * [[Stunned (Condition)|Stunned]] seems to be the only condition to interrupt or cancel this state.{{verify}} <!--Tested with monk's [[Stunning Strike (Unarmed)|Stunning strike (Unarmed)]] (in honnor mode).--> | ||
* Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage. | * Any enemies in range of Stormheart Nova will have the condition {{cond|Ansur's Ire}}; if this condition is removed (by taking cover etcetera), the character will not take damage. | ||
{{Feature box|Lightning Breath (Ansur)}} | {{Feature box|Lightning Breath (Ansur)}} | ||
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''Ansur is immune to all of the following Conditions:'' | ''Ansur is immune to all of the following Conditions:'' | ||
* {{cond|Bleeding}} | |||
* ''{{SAI|Cloudkill}}'' | |||
* {{SAI|Command}} | * {{SAI|Command}} | ||
* {{cond|Dazed}} | * {{cond|Dazed}} | ||
* {{cond|Frightened}} | * {{cond|Frightened}} | ||
* {{Cond|Fearful}} | * {{Cond|Fearful}} | ||
* {{cond|Hideous Laughter}} | |||
* {{cond|Hypnotised}} | * {{cond|Hypnotised}} | ||
* {{cond|Nauseous}} | |||
* {{cond|Paralysed}} | * {{cond|Paralysed}} | ||
* {{cond|Phantasmal Killer}} | |||
* {{cond|Prone}} | * {{cond|Prone}} | ||
* {{cond|Steeped in Bliss|Steeped In Bliss}} | |||
* {{cond|Turned}} | |||
* {{cond|Wet}} | * {{cond|Wet}} | ||
* Is marked as an "Invalid Target" when attempting to use the melee ability {{SAI|Backbreaker}}, because the target is of size greater than large. | |||
* Is marked as an "Invalid Target" when attempting to use the melee ability | |||
===Vulnerabilities=== | ===Vulnerabilities=== | ||
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''Ansur can be affected by all of the following Conditions:'' | ''Ansur can be affected by all of the following Conditions:'' | ||
* {{cond|Ability Drain: Dexterity}} | |||
* {{cond|Aura of Murder}} | * {{cond|Aura of Murder}} | ||
* {{cond|Bane}} | * {{cond|Bane}} | ||
* {{cond|Black Tentacles}} | |||
* {{cond|Blinded}} | * {{cond|Blinded}} | ||
* {{cond|Burning}} | |||
* {{cond|Colour Spray}} | |||
* {{cond|Compelled to Duel}} | * {{cond|Compelled to Duel}} | ||
* {{cond|Confused}} | * {{cond|Confused}} | ||
* {{cond|Corrosive Spit}} | * {{cond|Corrosive Spit}} | ||
* {{cond|Difficult Terrain}} | |||
* {{cond|Entangled}} | * {{cond|Entangled}} | ||
* {{Condition inline|Frozen}} | * {{Condition inline|Frozen}} | ||
* {{cond|Guiding Bolt}} | * {{cond|Guiding Bolt}} | ||
* {{cond|Mental Fatigue}} | * {{cond|Mental Fatigue}} | ||
* {{cond|Moonbeam}} | |||
* {{cond|Moonlight Butterflies}} | * {{cond|Moonlight Butterflies}} | ||
* {{cond|Open Hand Technique: Staggered}} | * {{cond|Open Hand Technique: Staggered}} | ||
* {{cond|Radiating Orb}} | |||
* {{cond|Reverberation}} | * {{cond|Reverberation}} | ||
* {{cond|Roiling Hellfire}} | * {{cond|Roiling Hellfire}} | ||
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When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends. | When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends. | ||
Ansur | Ansur generally uses {{SAI|Lightning Breath}}, {{SAI|Multiattack (Ansur)}}, or {{SAI|Slam}} on nearby party members before flying to a nearby location. He repeats this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp. | ||
Once Ansur's hit points has been sufficiently reduced, he | Once Ansur's hit points has been sufficiently reduced, he uses {{SAI|Gather Power}} to begin hoarding energy. While in this state, he does not take any other actions, and is resistant to all damage types. After hoarding energy, he releases {{SAI|Stormheart Nova}}, dealing enough Lightning damage to potentially kill the entire party in one hit. This attack only hits creatures that have the condition {{cond|Ansur's Ire}}, which can be removed by taking cover. | ||
On ''Honour'' difficulty, {{SAI|Gather Power}} lasts only one turn (despite the icon suggesting it | On ''Honour'' difficulty, {{SAI|Gather Power}} lasts only one turn (despite the icon suggesting it has two turns), and Ansur uses this ability a second time: when he is first brought down to 0 HP, he remains alive at 1 HP and uses it again. | ||
=== Phase two === | === Phase two === | ||
After using his Stormheart Nova, Ansur | After using his Stormheart Nova, Ansur summons five lightning strikes each turn with his attack {{SAI|Bout of Storms|Bout of Storms}}. Any creatures standing inside the strikes take damage at the end of the round. On ''Tactician'' or ''Honour'' difficulty, rain begins to fall on the battlefield and makes every party member {{cond|wet}}. | ||
==Tactics== | ==Tactics== | ||
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Ansur is also very difficult to incapacitate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him. [[Arrow of Dragon Slaying|Arrows of Dragon Slaying]] and [[Arrow of Undead Slaying|Arrows of Undead Slaying]] also prove effective against him. | Ansur is also very difficult to incapacitate. As an [[Undead]] he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes {{SAI|Mind Blast}} and other Illithid powers an effective option to deal with him. [[Arrow of Dragon Slaying|Arrows of Dragon Slaying]] and [[Arrow of Undead Slaying|Arrows of Undead Slaying]] also prove effective against him. | ||
The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water | The two [[Water Myrmidon]]s he summons can be quite problematic since their {{SAI|Healing Vapours}} ability covers a large area in a {{Area|Water}} that Ansur can turn into an {{Area|Electrified Water}} surface. It is generally best to kill them first before they become too much of a nuisance. They can be pushed into the surrounding chasm to defeat them instantly. | ||
Ansur's {{SAI|Stormheart Nova}} can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova. {{SAI|Wall of Stone}} can also provides cover, which might be necessary on ''Honour'' mode to survive the second Nova, since the first one will have destroyed all the attuned crystals. | Ansur's {{SAI|Stormheart Nova}} can be survived by hiding near the various [[Attuned Crystal]] structures on the battlefield, though these structures will themselves be destroyed by the Nova. {{SAI|Globe of Invulnerability}} will also protect party members from the Nova. {{SAI|Wall of Stone}} can also provides cover, which might be necessary on ''Honour'' mode to survive the second Nova, since the first one will have destroyed all the attuned crystals. | ||
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* {{MdRarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces) | * {{MdRarityItem|The Sparkswall}} (can also prevent electrocution on electrified surfaces) | ||
* {{SAI|Transmuter's Stone: Lightning Resistance}} | * {{SAI|Transmuter's Stone: Lightning Resistance}} | ||
On ''Tactician'' and ''Honour'' difficulty, Ansur reduces all incoming damage by 4 with {{SAI|Greater Wyrm's Scales}}. Damage resistance is applied first, and it applies to each type of damage individually, completely nullifying bonus damage from abilities like {{SAI|Hex}} and {{SAI|Singing Sword: Shriek (Condition)}} when attacking, and considerably reducing the effectiveness of multi-hit abilities like {{SAI|Magic Missile}}. Effects like {{SAI|Hunter's Mark}} and {{ | On ''Tactician'' and ''Honour'' difficulty, Ansur reduces all incoming damage by 4 with {{SAI|Greater Wyrm's Scales}}. Damage resistance is applied first, and it applies to each type of damage individually, completely nullifying bonus damage from abilities like {{SAI|Hex}} and {{SAI|Singing Sword: Shriek (Condition)}} when attacking, and considerably reducing the effectiveness of multi-hit abilities like {{SAI|Magic Missile}}. Effects like {{SAI|Hunter's Mark}} and {{SmRarityItem|Elixir of the Colossus}} should still be beneficial since they add to an already existing damage type (though {{SmRarityItem|Elixir of Lightning Resistance}} should take precedence if the character doesn't already have lightning resistance). Ironically, the weapon that Ansur drops when killed, {{SmRarityItem|Balduran's Giantslayer}}, would be ideal for this fight. |
Latest revision as of 11:53, 9 February 2025
Overview | Combat |
Attacks and abilities[edit | edit source]
This section briefly describes Ansur's abilities, and how he uses them. See their individual pages for more information.
- Ansur gains condition at the start of each round. While this status is active, he will use on the first creature who attacks him.
- Ansur gains for 2 Turns, after which he will use Stormheart Nova.
- While this status is active, he takes no other actions and his animations show him flying in the air above his position.
- He gains resistance to all damage types, but can still be attacked while in this state.
- Stunned seems to be the only condition to interrupt or cancel this state.[Needs Verification]
- Any enemies in range of Stormheart Nova will have the condition ; if this condition is removed (by taking cover etcetera), the character will not take damage.
- Ansur uses this ability when Hoarding Energy wears off.
- All creatures and destructible objects are hit for 18d10
Lightning. Ansur will then begin to use Bout of Storms at the start of each round thereafter.
- Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become . In Honour mode, the rain gives a permanent status and makes the characters vulnerable to lightning damage.
Conditions[edit | edit source]
This information is not specified on Ansur's Examine page, but has resulted from contributor testing.
Immunities[edit | edit source]
Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.
Ansur is immune to all of the following Conditions:
- Is marked as an "Invalid Target" when attempting to use the melee ability , because the target is of size greater than large.
Vulnerabilities[edit | edit source]
Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is very low.
Ansur can be affected by all of the following Conditions:
Allies[edit | edit source]
Encounter details[edit | edit source]
Phase one[edit | edit source]
When combat begins, all party members in the area automatically enter combat, even if they are hiding or located in the previous room when the conversation ends.
Ansur generally uses , , or on nearby party members before flying to a nearby location. He repeats this process until his hit points have been reduced to around 2/3 to 1/2 of his maximum hp.
Once Ansur's hit points has been sufficiently reduced, he uses to begin hoarding energy. While in this state, he does not take any other actions, and is resistant to all damage types. After hoarding energy, he releases , dealing enough Lightning damage to potentially kill the entire party in one hit. This attack only hits creatures that have the condition , which can be removed by taking cover.
On Honour difficulty, lasts only one turn (despite the icon suggesting it has two turns), and Ansur uses this ability a second time: when he is first brought down to 0 HP, he remains alive at 1 HP and uses it again.
Phase two[edit | edit source]
After using his Stormheart Nova, Ansur summons five lightning strikes each turn with his attack . Any creatures standing inside the strikes take damage at the end of the round. On Tactician or Honour difficulty, rain begins to fall on the battlefield and makes every party member .
Tactics[edit | edit source]
Ansur is a challenging opponent with high AoE damage, a large amount of hit points, and dangerous reactions. All of his attacks can hit multiple targets, punishing party members that stay close to one another or large armies of summoned creatures. Furthermore, his massive hitbox can make it extremely difficult to avoid taking his AoE Opportunity Attacks. Denying him his reaction, as with or , can allow your party to move around safely.
Ansur is also very difficult to incapacitate. As an Undead he cannot be targeted by many spells, and most of his saving throws are extremely high. However, his INT saving throws are by far the weakest which makes and other Illithid powers an effective option to deal with him. Arrows of Dragon Slaying and Arrows of Undead Slaying also prove effective against him.
The two Water Myrmidons he summons can be quite problematic since their ability covers a large area in a Water that Ansur can turn into an
Electrified Water surface. It is generally best to kill them first before they become too much of a nuisance. They can be pushed into the surrounding chasm to defeat them instantly.
Ansur's can be survived by hiding near the various Attuned Crystal structures on the battlefield, though these structures will themselves be destroyed by the Nova. will also protect party members from the Nova. can also provides cover, which might be necessary on Honour mode to survive the second Nova, since the first one will have destroyed all the attuned crystals.
Ansur seems to fly back and forth between two positions. As such, abilities like can provide reliable damage.
Because his allows him to deal AoE lightning damage to the first character that hits him with an attack, it is recommended to keep the first attacking party member each round a good distance away from the others, and using someone with to trigger it can completely negate the damage from his .
Since the majority of Ansur's damage is Lightning, it can be reduced via sources of lightning resistance:
Elixir of Dragonborn Prowess: Lightning
Elixir of Lightning Resistance (can be thrown on the ground to hit multiple allies standing near each other)
Gloves of the Automaton for
Duration: 10 turns after using Circuitry Interface
The Sparkswall (can also prevent electrocution on electrified surfaces)
On Tactician and Honour difficulty, Ansur reduces all incoming damage by 4 with . Damage resistance is applied first, and it applies to each type of damage individually, completely nullifying bonus damage from abilities like and when attacking, and considerably reducing the effectiveness of multi-hit abilities like . Effects like and Elixir of the Colossus should still be beneficial since they add to an already existing damage type (though
Elixir of Lightning Resistance should take precedence if the character doesn't already have lightning resistance). Ironically, the weapon that Ansur drops when killed,
Balduran's Giantslayer, would be ideal for this fight.