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(Created page with "{{PageSeo | description = Necromancy School is a subclass of Wizard. | image = wizard_necromancy.png }} {{Quote|You walk through the valley of the shadow of death, and make lots of friends there.}} Category:Subclasses 150px|frameless|upright=1.5|left '''Divination School''' is one of the Subclasses of Wizard. {{clear}} == Subclass Features == === Level 2 === * '''Necromancy Savant:''' Halves the cost to learn ...")
 
 
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| description = Necromancy School is a subclass of Wizard.
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{{Quote|You walk through the valley of the shadow of death, and make lots of friends there.}}
'''Necromancy School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in powers of death, allowing them to protect themselves from harm and raise undead minions to serve them.
[[Category:Subclasses]]
 
[[File:wizard_necromancy.png|150px|frameless|upright=1.5|left]] '''Divination School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]].
{{Quote class|{{PAGENAME}}}}
{{clear}}
 
== Subclass Features ==
== Subclass features ==
{{SubclassNote|Wizard}}
 
{{Level header|2}}
 
; Necromancy Savant
: Halves the cost to learn [[Necromancy spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level.
 
; {{Pass|Grim Harvest|w=40}}
: Once per turn, if you kill a creature with a spell, you regain [[Hit Points]] equal to twice the [[Spells#Spell Slots|Spell Slot]] level used - thrice if it's a Necromancy spell. [[List of Creature Types#Undead|Undead]] and [[List of Creature Types#Construct|Constructs]] are unaffected.
 
{{Level header|6}}
 
; {{Pass|Undead Thralls: Animate Dead|w=40}}
* You gain the {{SAI|Animate Dead}} spell, if you didn't have it already.
 
{{HorizontalRuleImage}}


=== Level 2 ===
; {{Pass|Undead Thralls: Additional Undead|w=40}}
: When you use '''Animate Dead''', you can raise an additional corpse.


* '''Necromancy Savant:''' Halves the cost to learn [[:Category:Necromancy Spells|Necromancy spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level.
{{HorizontalRuleImage}}
* [[File:PassiveFeature_GrimHarvest.png|64x64|frameless|upright=0.1|Portent]] '''Grim Harvest:''' Once per turn, if you kill a creature with a spell, you regain [[Hit Points]] equal to twice the [[Spells#Spell Slots|Spell SLot]] level used - thrice if it's a Necromancy spell. [[List of Creature Types#Undead|Undead]] and [[List of Creature Types#Construct|Constructs]] are unaffected.


=== Level 6 ===
; {{Pass|Undead Thralls: Better Summons|w=40}}
: Creatures created with '''Animate Dead''' have additional hit points equal to your Wizard level, and your [[Proficiency Bonus]] is added to their damage.


* [[File:PassiveFeature_UndeadThralls_FreeSpell.png|64x64|frameless|upright=0.1|Undead Thralls: Animate Dead]] '''Undead Thralls: Animate Dead:''' You gain the [[Animate Dead]] spell, if you didn't have it already.
{{Level header|10}}
* [[File:PassiveFeature_UndeadThralls_ExtraSummon.png|64x64|frameless|upright=0.1|Undead Thralls: Additional Undead]] '''Undead Thralls: Additional Undead:''' When you use Animate Dead, you can raise an additional corpse.
* [[File:PassiveFeature_UndeadThralls_BetterSummons.png|64x64|frameless|upright=0.1|Undead Thralls: Better Summons]] '''Undead Thralls: Better Summons:''' Creatures created with Animate Dead have additional hit points equal to your Wizard level, and your [[Proficiency Bonus]] is added to their damage.


=== Level 10 ===
; {{Pass|Inured to Undeath|w=40}}
: You have steeped yourself so completely in death that you are [[Resistant]] to Necrotic damage, and your hit point maximum cannot be reduced.


* [[File:PassiveFeature_InuredTo-Undeath.png|64x64|frameless|upright=0.1|Injured to Undeath]] '''Injured to Undeath:''' You have steeped youself so completely in death that you are [[Damage Types#Resistance|Resistant]] to Necrotic damage, and your hit point maximum cannot be reduced.
== Notable Wizards of the Necromancy School ==
* {{MdCharLink|Balthazar}}
* {{MdCharLink|Gekh Coal}}
* {{MdCharLink|Ilyn Toth|icon=Ornate_Mirror_Object.png}}
* {{MdCharLink|Lucretious}}
{{WizardNavbox}}
[[Category:Subclasses]]

Latest revision as of 11:41, 23 August 2024

Necromancy School is one of the Subclasses of Wizard. These Wizards are specialized in powers of death, allowing them to protect themselves from harm and raise undead minions to serve them.

Subclass features[edit | edit source]

This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.

Level 2

Necromancy Savant
Halves the cost to learn Necromancy spells from Scrolls. Learning these spells will only cost Gold Pile Single Item Image.png 25 gp per spell level.
Grim Harvest Grim Harvest
Once per turn, if you kill a creature with a spell, you regain Hit Points equal to twice the Spell Slot level used - thrice if it's a Necromancy spell. Undead and Constructs are unaffected.

Level 6

Undead Thralls: Animate Dead Undead Thralls: Animate Dead
  • You gain the Animate Dead Animate Dead spell, if you didn't have it already.
Bg3 content hr.png
Undead Thralls: Additional Undead Undead Thralls: Additional Undead
When you use Animate Dead, you can raise an additional corpse.
Bg3 content hr.png
Undead Thralls: Better Summons Undead Thralls: Better Summons
Creatures created with Animate Dead have additional hit points equal to your Wizard level, and your Proficiency Bonus is added to their damage.

Level 10

Inured to Undeath Inured to Undeath
You have steeped yourself so completely in death that you are Resistant to Necrotic damage, and your hit point maximum cannot be reduced.

Notable Wizards of the Necromancy School[edit | edit source]