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Divine Strike: Difference between revisions

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'''Divine Strike''' is a [[Weapon actions|weapon action]] available to level 8 [[Cleric]]s of the following Domains: [[Life Domain|Life]], [[Trickery Domain|Trickery]], [[Nature Domain|Nature]], [[Tempest Domain|Tempest]], and [[War Domain|War]]. It is usable once per turn and deals 1d8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen domain.
<div class="bg3wiki-tooltip-box bg3wiki-tooltip-gradient-common">[[File:Action DivineStrike Melee.png|250px|frameless|right]]
'''Divine Strike''' is a [[Weapon Actions|weapon action]] available to level 8 [[Cleric]]s of the following Domains: [[File:Class Cleric Life Hotbar Icon.png|middle|frameless|upright=0.1|link=Life Domain]] [[Life Domain|Life]], [[File:Class Cleric Trickery Hotbar Icon.png|iddle|frameless|upright=0.1|link=Trickery Domain]] [[Trickery Domain|Trickery]], [[File:Class Cleric Nature Hotbar Icon.png|middle|frameless|upright=0.1|link=Nature_Domain]][[Nature Domain|Nature]], [[File:Class Cleric Tempest Hotbar Icon.png|middle|frameless|upright=0.1|link=Tempest_Domain]][[Tempest Domain|Tempest]], and [[File:Class Cleric War Hotbar Icon.png|middle|frameless|upright=0.1|link=War_Domain]][[War Domain|War]]. '''Divine Strike''' deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.
 
==Description==
* Melee Skill: Once per turn deal {{C|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage in addition to your weapon's {Weapon Damage} {Weapon Type} damage.
* Ranged Skill and Reaction: Deal an additional {{C|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage.
 
==Properties==
[[File:Action DivineStrike Ranged.png|250px|frameless|right]]
{{action}}
 
{{C|[[File:D8 Physical.png|frameless|40px]]+1d8}} damage of the variation's type.
 
{{Attack Roll}}
 
{{Recharge|Per turn}}


==Variations==
==Variations==
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|-
|-
|{{SmIconLink| Class Cleric Life Badge Icon.png|Life Domain|Life}}
|{{SmIconLink| Class Cleric Life Badge Icon.png|Life Domain|Life}}
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Radiant'''
|{{SAI|Divine Strike: Radiant (Melee)}}<br>
{{SAI|Divine Strike: Radiant (Ranged)}}
|{{DamageText|1d8|Radiant}}
|{{DamageText|1d8|Radiant}}
|-
|-
|{{SmIconLink| Class Cleric Trickery Badge Icon.png|Trickery Domain|Trickery}}
|{{SmIconLink| Class Cleric Trickery Badge Icon.png|Trickery Domain|Trickery}}
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Nightshade Poison'''
|{{SAI|Divine Strike: Poison (Melee)}}<br>
{{SAI|Divine Strike: Poison (Ranged)}}
|{{DamageText|1d8|Poison}}
|{{DamageText|1d8|Poison}}
|-
|-
| rowspan=3 | {{SmIconLink| Class Cleric Nature Badge Icon.png|Nature Domain|Nature}}
| rowspan=3 | {{SmIconLink| Class Cleric Nature Badge Icon.png|Nature Domain|Nature}}
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Cold'''
|{{SAI|Divine Strike: Cold (Melee)}}<br>
{{SAI|Divine Strike: Cold (Ranged)}}
|{{DamageText|1d8|Cold}}
|{{DamageText|1d8|Cold}}
|-
|-
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Fire'''
|{{SAI|Divine Strike: Fire (Melee)}}<br>
{{SAI|Divine Strike: Fire (Ranged)}}
|{{DamageText|1d8|Fire}}
|{{DamageText|1d8|Fire}}
|-
|-
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Lightning'''
|{{SAI|Divine Strike: Lightning (Melee)}}<br>
{{SAI|Divine Strike: Lightning (Ranged)}}
|{{DamageText|1d8|Lightning}}
|{{DamageText|1d8|Lightning}}
|-
|-
|{{SmIconLink| Class Cleric Tempest Badge Icon.png|Tempest Domain|Tempest}}
|{{SmIconLink| Class Cleric Tempest Badge Icon.png|Tempest Domain|Tempest}}
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Tempest'''
|{{SAI|Divine Strike: Thunder (Melee)}}<br>
{{SAI|Divine Strike: Thunder (Ranged)}}
|{{DamageText|1d8|Thunder}}
|{{DamageText|1d8|Thunder}}
|-
|-
|{{SmIconLink| Class Cleric War Badge Icon.png|War Domain|War}}
|{{SmIconLink| Class Cleric War Badge Icon.png|War Domain|War}}
|{{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Warmaster'''
|{{SAI|Divine Strike: Weapon (Melee)}}<br>
|{{DamageText|1d8|Physical}}
{{SAI|Divine Strike: Weapon (Ranged)}}
|{{DamageText|1d8|Weapon}}
|}
|}
* {{SmIconLink| Class Cleric Nature Badge Icon.png|Nature Domain|Nature}} choses which one of the three variations it wants each time (technically through {{SmallIcon|Action DivineStrike Melee.png}} '''Divine Strike: Elemental Fury''').
 
{{clear}}</div>
== Using Divine Strike ==
==Notes==
There are two ways of using Divine Strike. First, is to use it directly with the corresponding attack ability (e.g. {{SAI|Divine Strike: Radiant (Melee)}}). Second, is to use any other weapon attack and let Divine Strike trigger as a post-strike reaction upon hit. Triggering it this way does not cost a {{r|reaction}}, but it is configured the same way as other reactions in the [[Actions#The_Reactions_tab|reactions tab]].
* Can be done as a post-strike reaction (without spending reaction points) similar to [[Divine Smite]] for both melee and ranged attacks.
 
* '''Divine Strike: {Variation} (Melee)''' and '''Divine Strike: {Variation} (Ranged)''' use the corresponding weapon.
Using Divine Strike as a reaction means it can be used in conjunction with any attack such as an offhand attack, a [[weapon action]], with a [[Arrows|special arrow]], or an [[Opportunity Attack]]. On the other hand, using the ability directly is always equivalent to a basic main-hand attack with the 1d8 bonus damage from Divine Strike. Thus, it is usually better to trigger Divine Strike as a reaction since it works in far more situations.
* Does double (2d8) damage if the weapon attack roll is a critical hit.
 
* Possible Bug: Divine Strike does not need to be recharged and works fine on both weapons when dual wielding despite what the tooltip description states.
Divine Strike only works with melee and ranged weapons and cannot be used with unarmed attacks or thrown weapons, even as a reaction.
== Notes ==
* War cleric's variant of Divine Strike inherits the damage type from the weapon in the primary hand, so it can deal a wide variety of damage types such as {{DamageType|Force}} with the {{RarityItem|Ne'er Misser}} or {{DamageType|Psychic}} with the {{SAI|Shadow Blade}}. The main-hand weapon's damage type is used even if the triggering attack was made with an offhand weapon.
 
== Bugs ==
* The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly {{em|does not}} prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.
 
{{ClericNavbox}}
[[Category:Actions]]
[[Category:Weapon actions]]

Latest revision as of 23:41, 20 December 2024

Divine Strike is a weapon action available to level 8 Clerics of the following Domains: Life, Trickery, Nature, Tempest, and War. It is usable once per turn and deals 1d8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen domain.

Variations[edit | edit source]

Domain Variation Damage
Life Life Divine Strike: Radiant (Melee) Divine Strike: Radiant (Melee)

Divine Strike: Radiant (Ranged) Divine Strike: Radiant (Ranged)

1d8Damage TypesRadiant
Trickery Trickery Divine Strike: Poison (Melee) Divine Strike: Poison (Melee)

Divine Strike: Poison (Ranged) Divine Strike: Poison (Ranged)

1d8Damage TypesPoison
Nature Nature Divine Strike: Cold (Melee) Divine Strike: Cold (Melee)

Divine Strike: Cold (Ranged) Divine Strike: Cold (Ranged)

1d8Damage TypesCold
Divine Strike: Fire (Melee) Divine Strike: Fire (Melee)

Divine Strike: Fire (Ranged) Divine Strike: Fire (Ranged)

1d8Damage TypesFire
Divine Strike: Lightning (Melee) Divine Strike: Lightning (Melee)

Divine Strike: Lightning (Ranged) Divine Strike: Lightning (Ranged)

1d8Damage TypesLightning
Tempest Tempest Divine Strike: Thunder (Melee) Divine Strike: Thunder (Melee)

Divine Strike: Thunder (Ranged) Divine Strike: Thunder (Ranged)

1d8Damage TypesThunder
War War Divine Strike: Weapon (Melee) Divine Strike: Weapon (Melee)

Divine Strike: Weapon (Ranged) Divine Strike: Weapon (Ranged)

1d8Damage TypesWeapon

Using Divine Strike[edit | edit source]

There are two ways of using Divine Strike. First, is to use it directly with the corresponding attack ability (e.g. Divine Strike: Radiant (Melee) Divine Strike: Radiant (Melee)). Second, is to use any other weapon attack and let Divine Strike trigger as a post-strike reaction upon hit. Triggering it this way does not cost a Reaction, but it is configured the same way as other reactions in the reactions tab.

Using Divine Strike as a reaction means it can be used in conjunction with any attack such as an offhand attack, a weapon action, with a special arrow, or an Opportunity Attack. On the other hand, using the ability directly is always equivalent to a basic main-hand attack with the 1d8 bonus damage from Divine Strike. Thus, it is usually better to trigger Divine Strike as a reaction since it works in far more situations.

Divine Strike only works with melee and ranged weapons and cannot be used with unarmed attacks or thrown weapons, even as a reaction.

Notes[edit | edit source]

  • War cleric's variant of Divine Strike inherits the damage type from the weapon in the primary hand, so it can deal a wide variety of damage types such as Damage TypesForce with the Ne'er Misser or Damage TypesPsychic with the Shadow Blade Shadow Blade. The main-hand weapon's damage type is used even if the triggering attack was made with an offhand weapon.

Bugs[edit | edit source]

  • The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly does not prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.