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Sphere of Elemental Balance: Cold: Difference between revisions
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| summary = This action is a variant of {{SAI|Sphere of Elemental Balance}}. This variant allows Monks to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface. | | summary = This action is a variant of {{SAI|Sphere of Elemental Balance}}. This variant allows Monks to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface. | ||
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an [[Ice Surface]]. | | description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an [[Ice Surface]]. | ||
| cost = action | | cost = action, ki:2 | ||
| damage = amount: 2d8, type:Cold | | damage = amount: 2d8, type:Cold | ||
| range = ranged | | range = ranged | ||
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| area condition = Prone | | area condition = Prone | ||
| area condition2 = Difficult Terrain | | area condition2 = Difficult Terrain | ||
| | | variant of = Sphere of Elemental Balance | ||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Revision as of 23:41, 8 December 2023
This action is a variant of
. This variant allows Monks to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface.Description
Hurl a sphere of energy that deals 2d8Cold damage and creates an Ice Surface.
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 2d8 (2~16) Cold
- Details:
- Attack roll
- Range: 18 m / 60 ft
- Creates Area: Ice
Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
This action is a variation of: