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Act Two: Difference between revisions
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=== Main quests === | === Main quests === | ||
The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is | The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is composed of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]]. | ||
{{SpoilerBox|act=2| | {{SpoilerBox|act=2| |
Revision as of 20:54, 28 December 2023
Act One | Act Two | Act Three |
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This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-12-28. If multiple days have passed since, this template should be removed. |
Act Two of Baldur's Gate 3 takes place after Act One, as the player enters the Shadow-Cursed Lands to reach Moonrise Towers.
Companions
Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests.
Summary
TBD
Point of no return
Travelling to the Shadow-Cursed Lands or Rosymorn Monastery Trail from Act One before resolving the Rite of Thorns will cause it to be completed, automatically ending most quests involving the tiefling refugees, and the goblin/druid conflict. Otherwise, the player will still be able to return to the Wilderness and Underdark and complete the majority of lingering quests at any point.
The point of no return in Act Two takes place much later, inside the Gauntlet of Shar. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness; all of its waypoints will be inaccessible, and all incomplete quests will automatically end.
Quests
Main quests
The main quest of Act Two is Infiltrate Moonrise Towers. This main quest serves as a wrapper and is composed of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Side Quests
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Locations
Ruined Battlefield
This section is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
The Ruined Battlefield is the first location in the Shadow-Cursed Lands in Act Two.
Last Light Inn
The Last Light Inn is a location in Act Two, occupied by the Harpers and the Flaming Fist. If the Tiefling Refugees survived the attack on Emerald Grove, then they will be here as well.
Reithwin Town
Reithwin Town is a town that straddles the River Chionthar in the Shadow-Cursed Lands. It was a wealthy town, as evidenced by its extensive stonework and elaborate architecture.
Moonrise Towers
Moonrise Tower is the main area of Act Two. In the distant past, it used to be a temple to Selune, but is now used as the base of operations for the Cult of the Absolute.
Grand Mausoleum
The Grand Mausoleum is a location north-west of Reithwin Town, beyond the graveyard. It is the Thorm family mausoleum, and final resting place of Ketheric Thorm's late wife, Melodia.
Gauntlet of Shar
This section is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
The Gauntlet of Shar is the major dungeon of Act Two, featuring many puzzles and combat encounters. It also acts as a major step in the quest Find the Nightsong.
Notes
- Act Two was not available during Early Access.