Template:Weapon action page: Difference between revisions
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Revision as of 19:06, 21 December 2023
Examples follow.
Piercing Strike
Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, or trident in their main hand.
Description
Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Details:
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Gaping Wounds
Duration: 2 turns
How to learn
(Information not yet added.)
Gargantuan Cleave
Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.
Description
Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- Extra damage:
- 1d6 (1~6) Slashing
- Details:
- Attack roll
- AoE: 1.5 m / 5 ft (Cone)
- Recharge: Short rest
How to learn
Granted by the items: Very Heavy Greataxe
Pommel Strike
Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, or longsword in their main hand.
Description
Make a non-lethal attack against an enemy and possibly daze them.
Properties
- Cost:
- Bonus action
- Damage:
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Short rest
Condition: Dazed
Duration: 2 turns
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
How to learn
(Information not yet added.)
Brace (Melee)
Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, or pike in their main hand.
Description
Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
Properties
- Cost:
- (ERROR: Use
movement m
ormovement ft
.)Movement - Details:
- Duration: 1 turn
- Recharge: Short rest
How to learn
(Information not yet added.)
Tenacity
Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, or morningstar in their main hand.
Description
When you miss an attack, deal Bludgeoning damage equal to your Strength Modifier (or a minimum of 1).
Properties
- Cost:
- Reaction
How to learn
(Information not yet added.)
Zephyr Flash
Zephyr Flash is a weapon action granted by Nyrulna.
Description
Rush forward, creating an air vortex that blasts foes and possibly inflicts .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action
- Cost on hit:
- Bonus action
- Damage:
- 6d8 (6~48) Thunder
- Details:
- DEX Save (DC 15) (On Save: Targets still take half damage.)
- Range: 12 m / 40 ft
- Recharge: Short rest
Condition: Bleeding
Duration: 3 turns
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Granted by the items: Nyrulna
Profane Scourge
Profane Scourge is a weapon action granted by The Undead Bane.
Description
Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6SlashingDRS damage and possibly it.
Properties
- Cost:
- Action + Bonus action
- Damage:
- Normal weapon damage
- Extra damage:
- + 2d6 (2~12) Slashing
- Details:
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Bane
How to learn
Granted by the items: The Undead Bane
Menacing Attack (Melee) is a Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and possibly the target.
Properties
- Cost:
- Action
- Cost on hit:
- Superiority Die
- Damage:
- Normal weapon damage
- Extra damage:
- Superiority Die Weapon damage
- Details:
- Attack roll (On Miss: Does not spend Superiority Die.)
Condition: Frightened
Duration: 1 turn
- Cannot move. Frightened entities also have Disadvantage on Ability checks and Attack rolls.
How to learn
Classes:
- Class level 3:
This template defines the table "weapon_actions". This table has not been created yet.