Modding:Head Troubleshooting: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
|||
Line 9: | Line 9: | ||
=== Wrinkles === | === Wrinkles === | ||
So are you noticing that your characters | So are you noticing that your characters wrinkles/expressions are more extreme than normal? | ||
You want to edit this section in your Heads Merged MaterialBank: | You want to edit this section in your Heads Merged MaterialBank: |
Revision as of 16:41, 11 January 2024
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
bg3.wiki modding |
---|
Modding homepage |
Modding resources - Meshes, Models, Tools, etc. |
Modding guides |
Hair modding |
Head modding |
Item modding - Armours, Outfits, Weapons etc. |
Race/class modding |
Troubleshooting
Wrinkles
So are you noticing that your characters wrinkles/expressions are more extreme than normal?
You want to edit this section in your Heads Merged MaterialBank:
<node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsR" /> <attribute id="Value" type="fvec4" value="0 0 0 0" /> </node> <node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsG" /> <attribute id="Value" type="fvec4" value="0 0 0 0" /> </node> <node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsB" /> <attribute id="Value" type="fvec4" value="0 0 0 0" /> </node> <node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsA" /> <attribute id="Value" type="fvec4" value="0 0 0 0" /> </node>
For these turn <attribute id="Enabled" type="bool" value="False" /> to <attribute id="Enabled" type="bool" value="True" /> on each of these sections. It will set them all to 0 which I suggest testing first in game as you can still get wrinkles with these values.