Modding:Head Troubleshooting: Difference between revisions

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  </node>
  </node>


For these turn <attribute id="Enabled" type="bool" value="False" /> to <attribute id="Enabled" type="bool" value="True" /> on each of these sections. It will set them all to 0 which I suggest testing first in game as you can still get wrinkles with these values.  
For these turn <attribute id="Enabled" type="bool" value="False" /> to <attribute id="Enabled" type="bool" value="True" /> on each of these sections. It will set them all to 0 which I suggest testing first in game as you can still get wrinkles with these values. If you get 0 wrinkles and want some gradually increase these values by 0.1.
 
For example:
 
<node id="VectorParameters">
<attribute id="BaseValue" type="fvec4" value="0 0 0 0" />
<attribute id="Enabled" type="bool" value="False" />
<attribute id="ExportAsPreset" type="bool" value="False" />
<attribute id="GroupName" type="FixedString" value="" />
<attribute id="IsColor" type="bool" value="False" />
<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsA" />
<attribute id="Value" type="fvec4" value="0.1 0.1 0.1 0.1" />
</node>


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[[Category:Head modding]]
[[Category:Head modding]]

Revision as of 16:44, 11 January 2024

Troubleshooting

Wrinkles

So are you noticing that your characters wrinkles/expressions are more extreme than normal?

You want to edit these sections in your Heads Merged MaterialBank: _WrinkleWeightsR, _WrinkleWeightsG, _WrinkleWeightsB and _WrinkleWeightsA

						<node id="VectorParameters">
							<attribute id="BaseValue" type="fvec4" value="0 0 0 0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="IsColor" type="bool" value="False" />
							<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsR" />
							<attribute id="Value" type="fvec4" value="0 0 0 0" />
						</node>
						<node id="VectorParameters">
							<attribute id="BaseValue" type="fvec4" value="0 0 0 0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="IsColor" type="bool" value="False" />
							<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsG" />
							<attribute id="Value" type="fvec4" value="0 0 0 0" />
						</node>
						<node id="VectorParameters">
							<attribute id="BaseValue" type="fvec4" value="0 0 0 0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="IsColor" type="bool" value="False" />
							<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsB" />
							<attribute id="Value" type="fvec4" value="0 0 0 0" />
						</node>
						<node id="VectorParameters">
							<attribute id="BaseValue" type="fvec4" value="0 0 0 0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="IsColor" type="bool" value="False" />
							<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsA" />
							<attribute id="Value" type="fvec4" value="0 0 0 0" />
						</node>

For these turn <attribute id="Enabled" type="bool" value="False" /> to <attribute id="Enabled" type="bool" value="True" /> on each of these sections. It will set them all to 0 which I suggest testing first in game as you can still get wrinkles with these values. If you get 0 wrinkles and want some gradually increase these values by 0.1.

For example:

						<node id="VectorParameters">
							<attribute id="BaseValue" type="fvec4" value="0 0 0 0" />
							<attribute id="Enabled" type="bool" value="False" />
							<attribute id="ExportAsPreset" type="bool" value="False" />
							<attribute id="GroupName" type="FixedString" value="" />
							<attribute id="IsColor" type="bool" value="False" />
							<attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsA" />
							<attribute id="Value" type="fvec4" value="0.1 0.1 0.1 0.1" />
						</node>