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G'imre: Difference between revisions

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(Created page with "{{PageSeo | description = High Gish'ra G'imre is a Gish'ra encountered and fought in the Astral Plane at the beginning of Act Three. | image = G'imre Model.png }} {{SpoilerWarning}} {{Infobox creature | name = High Gish'ra G'imre | race = Githyanki | image = <gallery> G'imre Model.png|Model Portrait G'imre.png|Portrait </gallery> | size = Medium | class = Monk | subclass = Way of the Open Hand | type = Humanoid | archetype = Gish'ra (melee) | ac = 17...")
 
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{{Feature box|Step of the Wind: Dash}}
{{Feature box|Step of the Wind: Dash}}
{{Feature box|Flurry of Blows: Topple}}
{{Feature box|Flurry of Blows: Topple}}
=== Allies ===
* {{MdCharLink|K'i'lar}}
* {{MdCharLink|Lir'i'c}}
* {{MdCharLink|M'i'hayk}}
* {{MdCharLink|Mir'ic}}
* {{MdCharLink|Sh'ari}}
* {{MdCharLink|Verik}}


{{Astral Plane}}
{{Astral Plane}}

Revision as of 07:34, 24 September 2024

High Gish'ra G'imre is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. He is part of Orpheus Orpheus' honour guard, and is fighting to free him.

Involvement

During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the Dream Guardian Dream Guardian, where it is revealed he/she is The Emperor The Emperor. He asks for the party's help, as G'imre and the other monks are invading the Astral Prism to free the son of Gith himself Orpheus, who as it turns out is being held prisoner within the prism. The githyanki will attack the party, regardless of the answer given to the Emperor.

Combat

Attacks and abilities

Unarmed Strike Monk.webp
Unarmed Strike Unarmed Strike ()

Swiftly strike an enemy as a bonus action.

 Melee: 1.5 m / 5  ft
Step of the Wind Dash.webp
Step of the Wind: Dash Step of the Wind: Dash ()
Double your movement speed. Jump no longer requires a Bonus action.
 Range: Self
Flurry of Blows Topple.webp
Flurry of Blows: Topple Flurry of Blows: Topple ()
+

Punch twice in quick succession and potentially knock the target Prone Prone.

DEX Save
 Melee: 1.5 m / 5  ft

Allies