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Wild Magic: Intangible Spirit (Activate): Difference between revisions
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| aoe m = 2 | | aoe m = 2 | ||
| aoe ft = 7 | | aoe ft = 7 | ||
| condition = Wild Magic: Intangible Spirit | |||
| condition duration = 10 | |||
| class learns at level 3 = Wild Magic Barbarian | | class learns at level 3 = Wild Magic Barbarian | ||
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{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Revision as of 05:51, 30 September 2023
Wild Magic: Intangible Spirit is a special class action that is randomly granted when you trigger a Wild Magic roll. It allows you to summon a spectral flumph that explodes at the end of your turn, dealing damage in an area.
Description
Summon a spectral flumph. The flumph explodes at the end of your turn, dealing 1d6Force damage to each creature within 2.1 m / 7 ft (ERROR: Distance not in metric!).
Properties
- Cost:
- Bonus action
- Damage:
- 1d6 (1~6) Force
- Details:
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- DEX Save
Condition: Wild Magic: Intangible Spirit
Duration: 10 turns
- Can summon an . each turn, until the end of their
How to learn
Classes:
- Class level 3: Wild Magic Barbarian