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==== Gale ====
==== Gale ====
Gales presence and behavior at the party is determined primarily by of [[The Wizard of Waterdeep]], whether he gave up the Crown of Karsus to [[Mystra]], chose to keep the Crown for himself or sacrificed himself to destroy the Netherbrain.  
Gales presence and behavior at the party is determined primarily by the outcome of [[The Wizard of Waterdeep]], whether he gave up the Crown of Karsus to [[Mystra]], chose to keep the Crown for himself or sacrificed himself to destroy the Netherbrain.  


If he gave the crown to Mystra, he returned to [[Waterdeep]] with [[Tara]] and is now a Professor at Blackstaff Academy, specifically in the School of Illusion. Mystra has cured him of the Netherese Orb, but he pretends to still have it in order to threaten his students when they behave poorly. He will ask the player to come by the school at some point and be a guest-lecturer for his class.
If he gave the crown to Mystra, he returned to [[Waterdeep]] with [[Tara]] and is now a Professor at Blackstaff Academy, specifically in the School of Illusion. Mystra has cured him of the Netherese Orb, but he pretends to still have it in order to threaten his students when they behave poorly. He will ask the player to come by the school at some point and be a guest-lecturer for his class.

Revision as of 05:19, 7 December 2023

The divine bard Milil stands at the center of the party, surrounded by glowing ghostly instruments, and plays music for a feast.
The epilogue party.

As of Patch 5, Baldur's Gate 3 has an extended Epilogue sequence. The epilogue takes place six months after Confront the Elder Brain, at a suppertime gathering thrown by Withers at the Wilderness campsite. The gathering serves as an opportunity for all the Companions to reunite and share how they have been faring since parting ways, and for the player to gain closure on the stories of each companion.

The epilogue sequence is tailored to the decisions made throughout the preceding playthrough and, as such, contains many variations. Major changes pivot around choices made during Confront the Elder Brain and the resolutions of each companion's Personal Quests. All Avatar characters in the party at the time of the Brain's defeat attend in multiplayer games. Anyone who permanently died or otherwise left the camp during the playthrough will not attend the epilogue.

Location

The epilogue takes place at night time in a unique instance of the Wilderness campsite. Tables and barrels overflowing with food and wine stretch across its east end, a bonfire burns in the center, and festive banners and flowers decorate the rocks throughout.

Withers stands in the middle of an old vine-covered chapel. He is surrounded by alchemical equipment, an old stone sarcophagus, glowing crystals, and piles of books.
Withers in his reconstructed chapel.

Withers' workshop

The stone ruin in the southeast corner has been turned into a type of home/office for Withers. On the north wall lies a book-strewn desk topped with Scroll of Disintegrate, Scroll of Circle of Death, andVolo's Guide to Baldur's Gate (Signed). An alchemical altar sits against the eastern wall, next to The Book of Willing Souls. Lining the southern wall is his sarcophagus and an end table, upon which are two D20 dice named Divine Odds.[1]

Bandstand

Milil stands upon a central stone, surrounded by spiritual instruments, and provides music for the party. The player can pass a Religion check to identify him as the erstwhile minor deity of song, a recognition that provides him great joy. Milil acts as a jukebox, changing the song per the player's requests. The song options are:

  • Can you play a pretty song, reminiscent of taverns and tales? - Plays "Ale of Balduran."
  • Something lively that encourages dancing would be perfect. - Plays "Bard Dance."
  • How about something thoughtful, hopeful? - Plays "New Light."
  • I'd like something that feels rich and warm. - Plays "Streets and Faces."
  • Something nostalgic and gentle would be ideal. - Plays "We Live Another Day."
  • Do you have any new compositions? Something that's never been heard before? - Plays "Endless Spring," a new song specific to the epilogue.

Companions will remark nostalgically about being back at the campsite through conversation and ambient banter.

Clothing Chest

A Clothing Chest at X: -511 Y: -498contains a vast number of dyes, camp clothes, shoes, and undergarments, allowing the player to customize their outfit.

Chest of Grateful Words & Gazette bulletin board

X: -481 Y: -504 is home to a nook containing the Chest of Grateful Words and multiple editions of the Baldur's Mouth Gazette. Here, the player can quickly catch up on the developments of minor characters, who either send correspondence that can be found in the chest's inventory, or who made headlines in the posted editions of the Gazette. The headlines of the Gazette are modular, with some headlines being constant and others being affected by outcomes from the playthrough.[Needs Verification] For example:

Attendees

Origin Character

The primary player character's behavior in the epilogue will differ significantly depending on which Origin they chose, who they romanced, and whether they became a Mind Flayer.

Illithid Transformation

Player characters who opted for the full Mind Flayer transformation will appear in their Mind Flayer form. The other attendees will still remark on their appearance but be happy to see them nonetheless. You have the option to hug all eligible companions and kiss your romance as a Mind Flayer.

However, after catching up with your third[Needs Verification] companion, you will be struck with the urge to eat their brain. A DC 15 Constitution check is required to repress the urge; if the player fails or voluntarily gives in, the companion becomes hostile and Withers unceremoniously whisks the player through a portal.

Dark Urge

The appearance of the Dark Urge in the epilogue will vary depending on whether the Urge was embraced or rejected. If the Urge was embraced, a bloodsoaked Urge character will stumble into the party, gazing from afar with insanity in their eyes. They will contemplate killing all the other attendees when they fall asleep, while licking Bloodthirst.

Companions

Astarion

Astarion's behavior at the dinner party is determined primarily by the outcome of The Pale Elf, whether or not he ascended. If Astarion ascended, he will be wearing an opulent blood-red suit and speaks more slowly, with a venomous drip. He brags about his rising status as the city's "puppet-master" and generally looks down upon the player. He can be challenged on his new behavior and compared to Cazador, but Astarion will brush these off.

If kept a spawn, Astarion acts like his former self: flamboyant, energetic, and happy to be killing, though this time as a valiant adventurer. He has grown acclimated to living in the darkness, developing a renewed sense of self that is accepting of his own identity and nature.

Gale

Gales presence and behavior at the party is determined primarily by the outcome of The Wizard of Waterdeep, whether he gave up the Crown of Karsus to Mystra, chose to keep the Crown for himself or sacrificed himself to destroy the Netherbrain.

If he gave the crown to Mystra, he returned to Waterdeep with Tara and is now a Professor at Blackstaff Academy, specifically in the School of Illusion. Mystra has cured him of the Netherese Orb, but he pretends to still have it in order to threaten his students when they behave poorly. He will ask the player to come by the school at some point and be a guest-lecturer for his class.

If Gale decides to take the crown for himself he arrives to the party has a god. He reforged the crown and used to ascend to godhood, but left Mystra to her magical dominion, instead becoming the god of ambition. He has several temples already built in honor of him, and he promises that the player is never out of his sight. Tara is unhappy with Gale's ascension calling his change "distasteful".

If he used the Netherese Orb to destroy the Netherbrain a magical projection of Gale called the Spectral Voice will be in the party. It will inform that it was created by Gale in the event that he died and was beyond normal means of resurrection and will give a letter containing Gale's farewell. Once it delivers the letter, the Spectral Voice vanishes. Tara will be saddened by his death.

Halsin

Halsin does not have any major changes to his behavior or appearance at the party.[Needs Verification] He will talk of settling down in Reithwin to help rebuild the Shadow-Cursed Lands, ask for a story from the player to bring back to his hordes of adopted children. Before the player leaves their conversation, he will give them a Whittled Duck.

Karlach

Karlach's behavior is determined primarily by the decisions made on the dock after defeating the Netherbrain, and if she became a Mind Flayer.

If she became a Mind Flayer, she will appear as she did in the final battle. She talks slowly and airily, reporting that she still feels like herself but that eating brains has enriched her with lifetimes of additional thoughts and memories. She sustains herself through an arrangement with a healer for terminally-ill patients, who consent to donate their brains to her diet.

If she went to Avernus, she will be excited to have discovered a lead on permanently fixing her soul engine: blueprints for one of Zariel's secret forges. If she did not go to Avernus, she does not show up because she is dead. Shadowheart will lament the lack of her presence, and after conversing with Withers it is revealed that Karlach was not brought back because she did not want to return.

Jaheira

Jaheira's behavior does not have major changes if she attends.[Needs Verification] She talks of her children, Baldur's Gate, and the Harpers. The player can become recruited to the Harpers through a dialogue tree.

Lae'zel

Lae'zel's behavior depends on the outcome of The Githyanki Warrior, whether she rejected or embraced Vlaakith, whether or not Orpheus is freed, and if she flew back to the Astral Plane to wage war against Vlaakith or stayed in Faerun.

If Lae'zel sides with Orpheus and departs with him to wage war, she will appear at the party as a glowing Astral Projection. She recants the player with tales of victory, her diplomacy mission to the Githzerai, and her new appreciation for things other than battle.

If Lae'zel sides with Orpheus and stays in Faerun, she launches a crusade to slay every Vlaakith-aligned Githyanki outpost on the Sword Coast.

Minthara

Minsc

Minsc's appearance at the party depends on the conversation had between Nine-Fingers Keene and him, following completion of Aid the Underduke. If he doesn't talk with Keene or doesn't make peace with the Guild, he arrives looking worse for wear, decked in rags. Without knowing the gravity of his situation, he reveals that he has been kidnapped by the Zhentarim and was nearly about to be executed when Withers spirited him away for the party.

If he agreed to help the Guild as their "berserker lodge," Minsc appears well-dressed, accompanied by a halfling Guild member, Happy Hoarson, who he was in the middle of terrorizing for looting corpses. Minsc commends the player and their companions for being ideal heroic role models, the kind of person Happy should strive to be more like. He also says that he now longer sleeps in "that" sewer, but has found a much nicer sewer to sleep in.

Shadowheart

Four dogs, eight cats, nine chickens, six pigeons, four sheep, a milk cow named Daphne, a squirrel who's far too clever for her own good, and a wolf cub I found orphaned in some woods.
Shadowheart, on her new pets

Shadowheart's behavior is determined by the outcome of Daughter of Darkness, whether she rejected or embraced Shar, and whether her parents are alive or not.

If she rejected Shar and euthanized her parents, she embarks on a life of adventuring and slaying Sharran assassins, telling of visiting the Temple of the Moon and encountering an imp named Bing-Bong.

If rejecting Shar and saving her parents, she will have moved into a rustic cottage with her parents and an abundance of pets.

Wyll

Wyll's behavior is determined by the outcome of The Blade of Frontiers, whether he went to Avernus or stayed to become a Duke, and whether he is still a Warlock or escaped his contract.

If freed of his contract, he becomes a Ranger. If he becomes the Blade of Avernus, he arrives smelling of sulfur and dressed in spiky armor that, he claims, was made from the shattered bones of slain fiends. He will share that he has a lead on getting closer to claiming his revenge on Mizora.

Camp Followers

Owlbear Cub

If the cub becomes fully grown and armored, he talks of having befriended a cat and a kraken, until he killed the kraken for eating the cat. You can suggest that he moves in with Halsin or Shadowheart.

Scratch

Scratch appears very much his old self and requests to play fetch with the Astral Prism.

Volo

Volo attends the party, sharing with the player how they have an upcoming book about the party's adventures. He is shameless about forging the player's signature in order to get this book made.

Withers

Withers hangs out in his private chapel, away from the celebration. Talking to withers and selecting "I think I've caught up with everyone. What comes next?" will end the epilogue.

Other Attendees

Happy Hoarson

Happy Hoarson is a possible attendee brought to the party by Minsc. If you talk with him he will express concern that Boo will kill him.

Milil

Tara

If Gale ascends to godhood, she remarks about how much she hates the change, and invites the player to spend time with Gale's mother so that she can hear about her son from someone who knew who he was.

Bad Ending

If the player ruins the vibe by attacking any attendees, using harmful spells or actions, or attempts to eat someone's brain as a Mind Flayer, Withers will unceremoniously bounce them from the party by sucking them through a portal. This will immediately end the Epilogue and trigger the end credits.

Footnotes

  1. As of Hotfix 28 - 13:40, 16 October 2024 (CET), these dice are discoverable using "Show Item Labels" but cannot be examined, picked up, or otherwise interacted with.

Notes

  • Inspiration from the completed playthrough carries over into the epilogue.
  • Items in the inventory do not carry over into the epilogue. This can nearly lock players out of talking to Scratch and the Owlbear Cub with Speak with Animals Speak with Animals, if they had been relying on potions to grant the condition rather than knowing the spell. However, as of Hotfix 28 - 13:40, 16 October 2024 (CET), it is possible to trade with Volo for a Potion of Animal Speaking, selling your equipped items for gold.
    • If you already talked to Volo once, he will not provide the opportunity to trade, forcing the player to pickpocket him. This, however, will eventually cause Volo to realise he's been pickpocketed and run out of the camp. He will respawn, though inconsistently.