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Wise Sentinel: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| name = Wise Sentinel | | name = Wise Sentinel | ||
| image = Wise Sentinel.png | | image = <gallery> | ||
Wise Sentinel.png|Model | |||
Portrait Wise Sentinel.png|Portrait | |||
</gallery> | |||
| race = [[Dark Justiciar]] | | race = [[Dark Justiciar]] | ||
| class = [[Cleric]] | | class = [[Cleric]] | ||
| size = Medium | | size = Medium | ||
| type = Undead | | type = [[Undead]] | ||
| ac = 16 | | ac = 16 | ||
| e hp = 81 | | e hp = 81 | ||
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If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities. | If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]], and [[Charisma]], or takes the [[Ritual Dagger of Shar]], it will summon the undead [[Dark Justiciar]]. It, along with the [[Charismatic Sentinel]] and [[Intelligent Sentinel]], will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities. | ||
==Attacks and abilities== | == Combat == | ||
=== Attacks and abilities === | |||
{{Feature box|Main Hand Attack|item=Mace}} | {{Feature box|Main Hand Attack|item=Mace}} | ||
{{Feature box|Inflict Wounds}} | {{Feature box|Inflict Wounds}} | ||
{{Feature box|Sacred Flame}} | {{Feature box|Sacred Flame}} | ||
{{Feature box|Spirit Guardians (Necrotic)}} | {{Feature box|Spirit Guardians (Necrotic)}} | ||
{{Feature box|Shadow Step}} | {{Feature box|Shadow Step}} | ||
Revision as of 18:12, 12 July 2024
The Wise Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath the statue of Ketheric Thorm in Reithwin Town's square.
Involvement
Its abilities mirror that of a Cleric, and fitting of its role it has very high Wisdom.
If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence, and Charisma, or takes the Ritual Dagger of Shar, it will summon the undead Dark Justiciar. It, along with the Charismatic Sentinel and Intelligent Sentinel, will put up a difficult fight considering their large amount of Hit Points and special abilities.
Combat
Attacks and abilities
On Tactician difficulty and above, Wise Sentinel receives 2Channel Divinity Charges allowing it to use: