Modding:Modding resources: Difference between revisions

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* [https://github.com/Norbyte/lslib Lslib] by Norbyte
* [https://github.com/Norbyte/lslib Lslib] by Norbyte
** Lslib allows you to convert files between editable formats and game-ready formats. See [[Modding:Unpacking and converting files]] for more details.
** Lslib allows you to convert files between editable formats and game-ready formats. See [[Modding:Unpacking and converting files]] for more details.
* [https://github.com/Norbyte/bg3se ScriptExtender] by Norbyte
** The Script Extender adds Lua/Osiris scripting support to the game.
*[https://www.blender.org/download/lts/3-6/ Blender] (version 3.6 recommended)
*[https://www.blender.org/download/lts/3-6/ Blender] (version 3.6 recommended)
**This is needed only if you plan to do any kind of mesh editing (hair, heads, clothes, weapons, etc.)
**This is needed only if you plan to do any kind of mesh editing (hair, heads, clothes, weapons, etc.)

Revision as of 23:03, 29 July 2024

https://bg3.wiki/wiki/Modding:Modding_resources

This is BG3Wiki's Modding resources hub. They can be easily linked to with the following address:

Creating mods

Want to create mods? Check out the mod creation homepage!

Installing mods

Need help installing mods? Check out the mod installation and troubleshooting homepage

Tools

You’re gonna need some tools in order to start modding. Make sure you download the following, as they’re basically mandatory for modding:

  • BG3 Multitool by ShinyHobo
    • The multitool is an awesome tool that provides several important functions, chief among them the ability to search the game files, and to pack your mod into a format ready to be imported into BG3MM.
  • Lslib by Norbyte
  • ScriptExtender by Norbyte
    • The Script Extender adds Lua/Osiris scripting support to the game.
  • Blender (version 3.6 recommended)
    • This is needed only if you plan to do any kind of mesh editing (hair, heads, clothes, weapons, etc.)
    • Collada/GR2 import/export Blender plugin by Norbyte
      • For importing/exporting .GR2 files, which BG3 uses

Modding Sites

Paths

Windows

  • Profiles: %LocalAppdata%\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public
  • Mods (.PAK files): %LocalAppdata%\Larian Studios\Baldur's Gate 3\Mods
  • Mods (loose files): <path to game installation>\Baldur's Gate 3\Data
  • Tools (script extender, native mod loader): <path to game installation>\Baldur's Gate 3\bin

Mac

  • Profiles: User/Documents/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public
  • Mods: User/Documents/Larian Studios/Baldur's Gate 3/Mods

Linux

  • Profiles: SteamLibrary/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/PlayerProfiles/Public
  • Mods: SteamLibrary/steamapps/compatdata/1086940/pfx/drive_c/users/steamuser/AppData/Local/Larian Studios/Baldur's Gate 3/Mods