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Rage: Bear Heart: Difference between revisions
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Rage ends early if you haven't attacked a creature or taken damage since your last turn. | Rage ends early if you haven't attacked a creature or taken damage since your last turn. | ||
| image = Rage Bear Heart | | image = Rage Bear Heart.webp | ||
| cost = rage:1, bonus | | cost = rage:1, bonus | ||
| concentration = | | concentration = |
Revision as of 23:19, 7 October 2023
Template:Up to date
Rage: Bear Heart is a Wildheart Barbarian Bonus Action. This ability allows them to use their bear-like anger to gain resistance against all types of damage (except psychic) and deal extra melee damage to enemies.
Description
Go into a Rage that makes you tough enough to stand up to any punishment.
You can use Unrelenting Ferocity, and have Resistance to all damage types except psychic damage.
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Properties
- Cost:
- Rage Charge + Bonus action
- Details:
- Range: Self
Condition: Rage: Bear Heart
Duration: 10 turns
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to all damage except Psychic damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 1: Barbarian