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Sphere of Elemental Balance: Cold: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ActionPage | image = Chromatic Orb Cold Icon.png | summary = This action is a variant of {{SAI|Sphere of Elemental Balance}}. This variant allows Monks to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface. | description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an Ice Surface. | cost = action, ki:2 | damage = amount: 2d8, type:Cold | range = ranged | attack roll = yes | area = Ice | area category =...") |
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{{ActionPage | {{ActionPage | ||
| image = Chromatic Orb Cold | | image = Chromatic Orb Cold.webp | ||
| summary = This action is a variant of {{SAI|Sphere of Elemental Balance}}. This variant allows Monks to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface. | | summary = This action is a variant of {{SAI|Sphere of Elemental Balance}}. This variant allows Monks to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface. | ||
| description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an [[Ice Surface]]. | | description = Hurl a sphere of energy that deals {{DamageText|2d8|Cold}} damage and creates an [[Ice Surface]]. |
Revision as of 23:51, 9 October 2023
This action is a variant of
. This variant allows Monks to hurl a globe of cold energy, dealing Cold damage and creating an Ice Surface.Description
Hurl a sphere of energy that deals 2d8Cold damage and creates an Ice Surface.
Properties
- Cost:
- Action + 2Ki Points
- Damage:
- 2d8 (2~16) Cold
- Details:
- Attack roll
- Range: 18 m / 60 ft
- Creates Area: Ice
Variants
Area: Ice
Ice
Duration: 2 turns
AoE: 2 m / 7 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 3: Way of the Four Elements