Ad placeholder

SG RemoveOnRespec

From bg3.wiki
Revision as of 08:57, 7 August 2024 by HiddenDragon (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Condition Type Icon.pngSG_RemoveOnRespec is a status group. Conditions in this status group are removed if the character they are on is respecced.



List of conditions in SG_RemoveOnRespec

More...
Condition Effects

Absorbed Essence: Illasera (Condition) Absorbed Essence: Illasera

Absorbed Essence: Sendai (Condition) Absorbed Essence: Sendai

Aid (Condition) Aid

  • Hit point maximum increased by 5hit points.
  • Hit point maximum increases by a further 5hit points for every Spell Slot Level above 2 used.

Arcane Ward (Condition) Arcane Ward

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Armour of Agathys (Condition) Armour of Agathys

Gained x Temporary Hit Points. If hit with a melee attack, the attacker takes x Cold damage and this effect ends.

Aspect of the Elk (Condition) Aspect of the Elk

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

Aspect of the Elk Aura (Condition) Aspect of the Elk Aura

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

Aspect of the Stallion (Condition) Aspect of the Stallion

Aspect of the Wolf (Condition) Aspect of the Wolf

Aspect of the Wolf Aura (Condition) Aspect of the Wolf Aura

Aura of Courage (Condition) Aura of Courage

  • Can't be Frightened Frightened within 3 m / 10 ft of the spellcaster.

Aura of Courage (Aura) (Condition) Aura of Courage

  • The paladin and any nearby allies can't be Frightened Frightened.

Aura of Devotion (Condition) Aura of Devotion

  • Can't be Charmed Charmed within 3 m / 10 ft of the spellcaster.

Aura of Devotion (Aura) (Condition) Aura of Devotion

  • The paladin and any nearby allies can't be Charmed Charmed.

Aura of Hate (Condition) Aura of Hate

  • Deals an additional +Charisma modifier to damage dealt with melee weapons within 3 m / 10 ft of the spellcaster.

Aura of Hate (Aura) (Condition) Aura of Hate

  • The Paladin and all nearby fiends and undead deal additional damage with melee weapons, equal to the Charisma modifier of the Paladin.

Aura of Murder (Condition) Aura of Murder

Aura of Murder (Aura) (Condition) Aura of Murder

Aura of Protection (Condition) Aura of Protection

Aura of Protection (Aura) (Condition) Aura of Protection

Aura of Terror (Condition) Aura of Terror

  • Bane's oppressive aura gives the affected entity Disadvantage Icon.png Disadvantage on attack rolls and Saving throws while within 3 m / 10 ft of the spellcaster.

Aura of Terror (Aura) (Condition) Aura of Terror

Aura of Warding (Condition) Aura of Warding

  • Resistant to damage from spells within 3 m / 10 ft of the spellcaster.

Aura of Warding (Aura) (Condition) Aura of Warding

  • The paladin and any nearby allies have Resistance to damage from spells.

Avatar of Tyranny (Condition) Avatar of Tyranny

Barkskin (Condition) Barkskin

Beacon of Hope (Condition) Beacon of Hope

Bear's Endurance (Condition) Bear's Endurance

Bend Luck: Ability Check Bonus (Condition) Bend Luck: Ability Check Bonus

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png+1d4 bonus to D20.png Ability Checks.

Bend Luck: Ability Check Penalty (Condition) Bend Luck: Ability Check Penalty

  • Wild magic has twisted the affected entity's fate. It gained a D4 Physical.png-1d4 penalty to D20.png Ability Checks.

Bless (Condition) Bless

Blessing of the Trickster (Condition) Blessing of the Trickster

Has Advantage Icon.png Advantage on Stealth Checks.

Blinked to the Ethereal Plane (Condition) Blinked to the Ethereal Plane

  • Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
  • At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.

Blurred (Condition) Blurred

  • Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.

Bolstering Magic: Boon (Condition) Bolstering Magic: Boon

Brand of the Silverlight (Condition) Brand of the Silverlight

  • This creature's weapon attacks deal an additional 5d8Damage TypesRadiant damage.

Bull's Strength (Condition) Bull's Strength

Channel Divinity: Cloak of Shadows (Condition) Channel Divinity: Cloak of Shadows

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Cloak of Shadows (Condition) Cloak of Shadows

Continual Flame (Condition) Continual Flame

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

Countercharm (Condition) Countercharm

Darkvision (Third Eye) (Condition) Darkvision

  • Can see in the dark out to the range of 24 m / 80 ft.

Darkvision (Condition) Darkvision

  • Can see in the dark out to the range of 12 m / 40 ft.

Defensive Flourish (Condition) Defensive Flourish

Detect Thoughts (Condition) Detect Thoughts

  • Can read the thoughts of certain creatures while talking to them.

Detecting Presence (Condition) Detecting Presence

Disguise Self (Condition) Disguise Self

  • Appearance is entirely changed.

Divine Favour (Condition) Divine Favour

  • Your weapons deal an additional 1d4Damage TypesRadiant damage.

Divine Guardian (Condition) Divine Guardian

Protected by a paladin's divine essence. Resistant to all damage.

Divine Sense (Condition) Divine Sense

Duergar Antidote (Condition) Duergar Antidote

Eagle's Splendour (Condition) Eagle's Splendour

Elemental Affinity: Acid Resistance (Condition) Elemental Affinity: Acid Resistance

Elemental Affinity: Cold Resistance (Condition) Elemental Affinity: Cold Resistance

Elemental Affinity: Fire Resistance (Condition) Elemental Affinity: Fire Resistance

Elemental Affinity: Lightning Resistance (Condition) Elemental Affinity: Lightning Resistance

Elemental Affinity: Poison Resistance (Condition) Elemental Affinity: Poison Resistance

Elemental Weapon: Acid (Condition) Elemental Weapon: Acid

Elemental Weapon: Cold (Condition) Elemental Weapon: Cold

Elemental Weapon: Fire (Condition) Elemental Weapon: Fire

Elemental Weapon: Lightning (Condition) Elemental Weapon: Lightning

Elemental Weapon: Thunder (Condition) Elemental Weapon: Thunder

Elixir of Barkskin (Condition) Elixir of Barkskin

Elixir of Darkvision (Condition) Elixir of Darkvision

  • Can see in the dark up to 12 m / 40 ft.

Elixir of The Colossus (Condition) Elixir of The Colossus

Endless Rage (Condition) Endless Rage

  • Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
    • Deal an additional 1d4Damage TypesPhysical damage with weapon attacks (damage type inherited from equipped weapon)
    • Suffer 1d4Damage TypesPsychic damage per turn
  • Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.

Enlarged (Condition) Enlarged

Entropic Ward (Condition) Entropic Ward

  • Missed an attack on a warlock. The warlock has Advantage Icon.png Advantage on their next Attack roll against the affected entity.

Evasive Footwork (Condition) Evasive Footwork

Enemies have Disadvantage Icon.png Disadvantage on melee attacks against the affected entity.

Expeditious Retreat (Condition) Expeditious Retreat

False Life (Condition) False Life

Feather Fall (Condition) Feather Fall

Fiendish Resilience: Acid (Condition) Fiendish Resilience: Acid

Fiendish Resilience: Bludgeoning (Condition) Fiendish Resilience: Bludgeoning

Fiendish Resilience: Cold (Condition) Fiendish Resilience: Cold

Fiendish Resilience: Fire (Condition) Fiendish Resilience: Fire

Fiendish Resilience: Force (Condition) Fiendish Resilience: Force

Fiendish Resilience: Lightning (Condition) Fiendish Resilience: Lightning

Fiendish Resilience: Necrotic (Condition) Fiendish Resilience: Necrotic

Fiendish Resilience: Piercing (Condition) Fiendish Resilience: Piercing

Fiendish Resilience: Poison (Condition) Fiendish Resilience: Poison

Fiendish Resilience: Psychic (Condition) Fiendish Resilience: Psychic

Fiendish Resilience: Radiant (Condition) Fiendish Resilience: Radiant

Fiendish Resilience: Slashing (Condition) Fiendish Resilience: Slashing

Fiendish Resilience: Thunder (Condition) Fiendish Resilience: Thunder

Fire Shield: Chill (Condition) Fire Shield: Chill

  • Wreathed in ice-cold flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesFire damage.
  • Deals 2d8Damage TypesCold damage to anyone who hits with a melee attack.

Fire Shield: Warm (Condition) Fire Shield: Warm

  • Wreathed in scorching flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to Damage TypesCold damage.
  • Deals 2d8Damage TypesFire damage to anyone who hits with a melee attack.

Flight (Condition) Flight

  • Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.

Freedom of Movement (Condition) Freedom of Movement

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Frenzied Spores (Condition) Frenzied Spores

  • Glut has increased hit points and Strength. It has access to more spore spells.

Gaseous Form (Condition) Gaseous Form

Ghastly Fume (Condition) Ghastly Fume

The affected entity's foul stench creates a pungent cloud that Nauseates Nauseates all creatures around it.

Great Weapon Master: Bonus Attack (Condition) Great Weapon Master: Bonus Attack

Greater Invisibility (Condition) Greater Invisibility

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

Guidance (Condition) Guidance

Guided Strike: Active (Condition) Guided Strike: Active

Half-Orcish Fury (Condition) Half-Orcish Fury

  • The next time the affected entity is Downed Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.

Hastened (Condition) Hastened