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Lorroakan/Combat

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< Lorroakan
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This page focuses on Lorroakan's behavior during turn-based combat gameplay.

Attacks and abilities

Cone of Cold.webp
Cone of Cold Cone of Cold ()
D8 Cold.png 8d8 (8~64) Damage TypesCold

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

CON Save
 Range: Self
AoE: 9 m / 30 ft (Cone)
Generic Damage.webp
Elemental Retort Elemental Retort ()
D8 Lightning.png 3d8 (3~24) Damage TypesLightning
+
D8 Poison.png 3d8 (3~24) Damage TypesPoison
+
D8 Fire.png 3d8 (3~24) Damage TypesFire
+
D8 Cold.png 3d8 (3~24) Damage TypesCold

When you take damage, you can retaliate, blasting your attacker with the elemental damage of each myrmidon currently Siphoned Siphoned.

DEX Save
 Range: 18 m / 60 ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Fireball.webp
Fireball Fireball ()
D6 Fire.png 8d6 (8~48) Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Lightning Bolt.webp
Lightning Bolt Lightning Bolt ()
D6 Lightning.png 8d6 (8~48) Damage TypesLightning

Call forth a blast of lightning that hits all creatures in the line of the eruption.

DEX Save
 Range: Self
AoE: 30 m / 100 ft (Line)
Mirror Image.webp
Mirror Image Mirror Image ()

Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your Armour Class Armour Class by 3.

Whenever you successfully evade an attack, one of the duplicates disappears.

 Range: Self
Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Poison Spray.webp
Poison Spray Poison Spray ()
D12 Poison.png 1d12 (1~12) Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft
Ray of Frost.webp
Ray of Frost Ray of Frost ()
D8 Cold.png 1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft

Allies

Encounter details

At the start of the fight, Lorroakan will begin siphoning power from his four myrmidons, granting him immunity to Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning. If he is attacked, he will use Elemental Retort Elemental Retort on the person who attacked him, dealing significant damage from 4 different elemental types, one for every myrmidon he is siphoning from. Elemental Retort doesn't cost a Reaction, allowing him to use it over and over again each round.

The Earth Myrmidon will occasionally cast Stoneskin Stoneskin on Lorroakan, giving him extra resistances to non-magical damage.

If the party saved Rolan from his expedition into the Shadow-Cursed Lands in Act Two, but did not save Cal and Lia during Rescue the Tieflings, then Rolan will choose to fight alongside Lorroakan. If the party did save Cal and Lia, then Rolan will choose to turn on Lorroakan and fight alongside the party.

Tactics

Ignoring Lorroakan and killing his Myrmidons first is a possible strategy. Each killed Myrmidon removes the associated elemental immunity and damage from Elemental Retort, making it less punishing to actually attack him.

Alternatively, it is also possible to simply tank the damage with your strongest martial characters and aim to kill Lorroakan outright as he only has 98 HP on Balanced difficulty and is the most dangerous enemy with his array of spells. Given his 4 different damage immunities it may be easiest to deal this damage through weapon attacks, especially if the character in question has equipment to enable critical hits. On some difficulties, killing Lorroakan will also cause the Myrmidons to vanish, though Krank, Miklaur, and Rolan will remain.

Lorroakan cannot cast Elemental Retort Elemental Retort if he has been knocked Prone Prone. If the party has a means of inflicting Prone Prone such as Trip Attack (Melee) Trip Attack (Melee), Crushing Flight Crushing Flight, or Enraged Throw Enraged Throw, then the fight can be trivialized by simply knocking Lorroakan down and killing him before he can stand up again. Silencing Lorroakan will also prevent him from casting it.

Tactician difficulty

On Tactician, he gains Elemental Retort for acid, fire, lightning and cold elements, which ignores resistance and slightly increases damage. This can make his Elemental Retort more powerful.

Notes

  • Lorroakan's myrmidons have weaker weapons compared to other myrmidons encountered throughout the game. They don't have innate elemental damage components and are not enchanced. The unique weapon abilities aren't changed.