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Cold Damage

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Damage TypesCold damage is a non-physical, elemental magic, Damage Type available in Baldur's Gate 3. Damage TypesCold damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.


Damage TypesCold damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of Damage TypesCold damage often run counter to those related to Damage TypesFire damage.

*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.

Equipment

There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on Damage TypesCold damage that Players can utilize. Some enable Players to inflict Damage TypesCold damage through weapon attacks or by unlocking spells. While others offer unique modifiers on Damage TypesCold attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with Damage TypesCold damage and their importance to Damage TypesCold damage.

Gear that inflicts Cold damage
Item Type Base Cold Damage Enables Spell Unlocks Special Cold Factors
Allandra's Whelm Tridents 1d4 (1~4)Damage TypesCold Frigid Blade weapon action, once per Short Rest Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as Damage TypesCold damage
Arrow of Ice Arrows 2d4 (2~8)Damage TypesCold Creates Ice Surface
Cold Snap Daggers 1d4 (1~4)Damage TypesCold Chilling Counter effect When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
Frost Prince Amulets 2d6 (2~12)Damage TypesCold* Cast Level 1 Ice Knife spell, once per Long Rest Standard effects of Ice Knife spell.
Mourning Frost Quarterstaves 1d4 (1~4)Damage TypesCold

1d8 (1~8)Damage TypesCold*

  1. Heart of Ice effect
  2. Insidious Cold effect
  3. Cast Ray of Frost cantrip
  1. When dealing Damage TypesCold damage, the wielder deals an additional 1Damage TypesCold damage.
  2. Dealing Damage TypesCold damage with a spell possibly inflicts Chilled upon the Target.
  3. Standard effect of Ray of Frost cantrip.
Ring of Elemental Infusion Rings 1d4 (1~4)Damage TypesCold* Elemental Infusion effect After dealing Elemental damage (i.e. Damage TypesCold) using a spell or cantrip, until the end of your next turn, you deal an additional D4 Slashing.png 1d4 of that element on a successful weapon attack.
Snow-Dusted Monastery Gloves Gloves 1d4 (1~4)Damage TypesCold*

2d6 (2~12)Damage TypesCold*

  1. Chilling Strike effect
  2. Cast Ice Knife spell
  1. Your unarmed attacks deal an additional 1d4 (1~4)Damage TypesCold damage.
  2. Standard effects of Ice Knife spell.

* Damage is indicative of enabled spell/effects, not the base gear

Gear that impacts Cold damage
Item Type Unlocks Special Cold Factors
Amulet of Elemental Torment Amulets Nature's Vengeance effect When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
Boots of Elemental Momentum Boots Elemental Momentum effect Whenever the wearer deals Elemental damage (i.e. Damage TypesCold) with spells or cantrips, they gain Momentum for 2 turns.
Cloak of Elemental Absorption Cloaks Absorb Elements action, once per Short Rest Take half damage from the next Elemental damage (i.e. Damage TypesCold) attack targeting you and deal an additional D4 Slashing.png 1d6 of that element type on your next attack.
Cloak of the Weave Cloaks Absorb Elements action, once per Short Rest Take half damage from the next Elemental damage (i.e. Damage TypesCold) attack targeting you and deal an additional 1d6 of that element type on your next attack.
Coldbrim Hat Hats Coldbrim Chill effect Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
Darkfire Shortbow Shortbows
  1. Resistance to Damage TypesCold damage
  2. Resistance to Damage TypesFire damage
  3. Cast Haste spell, once per Long Rest
3. Standard effects of Haste spell.
Hoarfrost Boots Boots Hoarfrost Balance effect You cannot fall prone while traversing Ice Surfaces.
Icebite Robe Clothing
  1. Resistance to Damage TypesCold damage
  2. Cast Armour of Agathys, once per Long Rest
2. Standard effect of a Level 3 Armour of Agathys spell
Necklace of Elemental Augmentation Amulets Elemental Augmentation effect When one of your cantrips deals Elemental damage (i.e. Damage TypesCold), add your Spellcasting Modifier to the damage dealt.
Robe of Summer Clothing Resistance to Damage TypesCold damage
Snowburst Ring Rings Snowburst effect When the wearer deals Damage TypesCold damage, they also create an Ice Surface around the Target(s).
Wavemother's Robe Clothing
  1. Temperature Adjustment effect
  2. Watery Rejuvenation effect
  3. Cast Create or Destroy Water, once per Short Rest
  1. You have Resistance to Damage TypesFire and Damage TypesCold Damage.
  2. If the wearer is standing in a Water Surface at the start of their turn, they heal for 1d4 Hit Points. [Ice Surfaces melt into Water Surfaces]
  3. Standard effects of Create or Destroy Water spell.
Winter's Clutches Gloves Winter's Clutches effect When the wearer deals Damage TypesCold damage, inflict 2 turns of Encrusted with Frost upon the Target(s).

Actions

[Placeholder] Brief summary of actions, determine if there are enough to justify a section or consolidation with others

Actions that inflicts Cold damage
Source Base Cold Damage Special Cold Factors
Attack (Myrmidon): Water Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape 1d6 (1~6)Damage TypesCold
Explosive Icicle Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape 3d8 (3~24)Damage TypesCold Can select 3 Targets

Creates Ice Surfaces Once per turn

Heimal Strike Level 10 Circle of the Moon Druid Water Myrmidon Wild Shape 1d6 (1~6)Damage TypesCold1d10 (1~10)Damage TypesCold Applies 2 turns of Chilled on attack hit

* Damage is indicative of enabled spell/effects, not the base gear

Spells

[Placeholder] Brief summary of spells

Spells that cause/impact Cold damage
Spell Level Base Cold Damage Upcast Cold Damage Concentration AOE Saving Throw Special Cold Factors
Armour of Agathys 1 5Damage TypesCold 5Damage TypesCold Damage inflicted upon being melee attacked
Chromatic Orb: Cold 1 2d8 (2~16)Damage TypesCold 1d8 (1~8)Damage TypesCold Creates Ice Surface
Cone of Cold 5 8d8 (8~64)Damage TypesCold 1d8 (1~8)Damage TypesCold Constitution: Halve Creates Ice Surface
Fire Shield: Chill 4 2d8 (2~16)Damage TypesCold N/A Damage inflicted upon being melee attacked

10 Turn Duration

Glyph of Warding: Cold 3 5d8 (5~40)Damage TypesCold 1d8 (1~8)Damage TypesCold Dexterity: Halve Inflicts damage upon contact with Hostile Target
Hunger of Hadar 3 2d6 (2~12)Damage TypesCold N/A Damage inflicted to Targets starting their turn in AOE

10 turn duration

Ice Knife 1 2d6 (2~12)Damage TypesCold 1d6 (1~6)Damage TypesCold Dexterity: Negate Creates Ice Surface
Ice Storm 4 4d6 (4~24)Damage TypesCold N/A Dexterity: Halve Creates Ice Surface
Otiluke's Freezing Sphere 6 10d6 (10~60)Damage TypesCold N/A Constitution: Negate
Protection from Energy: Cold 3 N/A N/A Gives Resistance to Damage TypesCold damage
Ray of Frost 0 1d8 (1~8)Damage TypesCold 1d8 (1~8)Damage TypesCold Inflicts Ray of Frost (Condition)

Upcast damage unlocks at Spellcaster Level 5, and again at Spellcaster Level 10

Sleet Storm 3 N/A N/A Constitution: Concentration Creates Ice Surface

Interrupts Concentration 10 turn duration

Wall of Ice 6 10d6 (10~60)Damage TypesCold N/A Dexterity: Halve Initial damage to enemies in spell path

Upon wall destruction leaves cloud of frigid air with same damage values

10 turn duration

Effects

[Placeholder] Determine between permanent effects and temporary, consider if Frost of Dark Winter belongs under effects/actions/spells

Persistent effects that impact Cold damage
Effect Description Source
Animal Aspect: Crocodile On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone. Level 6 Wildheart Barbarian
Bestial Heart: Bear Heart Gives resistance to all Damage Types (i.e.Damage TypesCold) except Psychic. Level 3 Wildheart Barbarian
Elemental Adept: Cold Your spells ignore Resistance to Damage TypesCold. When you cast Damage TypesCold spells you cannot role a 1. Feat

Conditions

Chilled

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Encrusted with Frost

This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking Damage TypesCold damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.

Frostbite

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Frozen

[Placeholder] Frozen information to be added to the Wiki.

Ray of Frost

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Wet

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Surfaces

Ice Surface

Ice Surface is the signature Surface of Damage TypesCold damage being directly created by many Damage TypesCold spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a Damage TypesCold damage or another Ice Surface is created that connects to them.

Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming Prone. Prone targets are more open to attack and attacks made within melee range role with Advantage.

Steam Cloud

Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing Damage TypesCold damage. Steam Clouds can be created by igniting Water Surfaces with Damage TypesFire damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by Damage TypesFire damage.