The Sparkstruck set consists of of items which grant or interact with Lightning Charges. Synergizes with items from the Lightning set, which are not duplicated here. The set consists of the following pieces:
Sparkstruck Set
Name
|
Type
|
Effect
|
The Joltshooter
|
Weapon (Longbow)
|
- Electric Blood
- When the wielder deals damage using this weapon, they gain 2 Lightning Charges.
|
The Spellsparkler
|
Weapon (Quarterstaff)
|
- Electric Veins
- When the wielder deals damage with a spell or cantrip, they gain 2 Lightning Charges.
|
The Sparky Points
|
Weapon (Trident)
|
- Electric Blood
- When the wielder deals damage using this weapon, they gain 2 Lightning Charges.
|
The Real Sparky Sparkswall
|
Shield
|
- Lightning Aura ()
- Consume 3 Lightning Charges and release a blast of electricity that damages and Jolts nearby enemies. ( Recharge: Long rest.)
|
The Lifebringer
|
Headwear (Non-Armour)
|
- Lifecharger
- When the wearer gains Lightning Charges, they also gain 3 Temporary Hit Points. The temporary hit points disappear if the wearer runs out of Lightning Charges.
|
The Protecty Sparkswall
|
Clothing
|
- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
- Sparkswall Armour
- The wearer has +1 to Armour Class and Saving throws as long as they have Lightning Charges.
|
The Jolty Vest
|
Armour ( Medium armour)
|
- Superior Material
- You take 1 less Slashing damage.
- Countershock
- When the wearer takes damage while having Lightning Charges, the attacker must succeed a Dexterity Saving throw or become Shocked.
|
The Sparkle Hands
|
Handwear (Non-Armour)
|
- Conductive Strikes
- On a hit with an unarmed attack, the wearer gains 2 Lightning Charges.
- Effective Transmitter
- While imbued with Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage.
|
The Speedy Lightfeet
|
Footwear (Medium Armour)
|
- Speedy Sparks
- When the wearer Dashes or takes a similar action in combat, they gain 3 Lightning Charges
|
The Watersparkers
|
Footwear (Non-Armour)
|
- Electrify Water
- When the wearer stands in Water during combat, it becomes Electrified Water.
- Watersparks
- If the wearer starts their turn on an Electrified Water surface, they gain 3 Lightning Charges.
|
The Blast Pendant
|
Amulet
|
- Lightning Blast ()
- Focus the electricity in your veins to strengthen your next spell or cantrip. ( Recharge: Long rest.)
|
The Sparkswall
|
Ring
|
- Spark Blocker
- The wearer can't be Electrocuted.
|