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Raphael/Combat

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< Raphael
Revision as of 07:22, 6 November 2023 by Twyrine (talk | contribs) (more attacks, encounter, etc)
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Master of the House
Raphael
Raphael Model Demonic.png
Stats
Level 12

STR

18
(+4)

DEX

16
(+3)

CON

17
(+3)

INT

14
(+2)

WIS

16
(+3)

CHA

19
(+4)
Bg3 content hr.png
Creature Race Icon.png  Race [[Cambion|Cambion]]
Creature Type Icon.png  Type Fiend
HP Icon.png  HP 666
Creature AC Icon.png  AC 21
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 160lbs
Initiative Icon.png  Initiative +9
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical BludgeoningImmune to all FireResistant to all LightningResistant to all ColdResistant to all Poison
Character information
Location House of Hope

Master of the House
Raphael
Raphael Ascended Fiend Model.png
Stats
Level 12

STR

20
(+5)

DEX

25
(+7)

CON

17
(+3)

INT

14
(+2)

WIS

16
(+3)

CHA

19
(+4)
Bg3 content hr.png
Creature Race Icon.png  Race [[Fiend|Fiend]]
Creature Type Icon.png  Type Fiend
HP Icon.png  HP 666
Creature AC Icon.png  AC 25
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 80kg / 160lbs
Initiative Icon.png  Initiative +7
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical BludgeoningImmune to all FireResistant to all LightningResistant to all ColdResistant to all Poison
Character information
Location House of Hope

This page focuses on Raphael's behaviour during combat encounters. Raphael is able to be fought at the House of Hope. He will be joined by Korilla, Yurgir and six Vengeful Cambions. His arena has four Soul Pillars which Raphael uses to regain health and cast powerful spells.

Attacks and abilities

Fire Bolt.webp
Igniting Spark Igniting Spark ()
D6 Fire.png 6d6 (6~36) Damage TypesFire
Launch a mote of infernal flame to set a target alight and Burn Burn it.
DEX Save
 Range: 18 m / 60 ft
Flame Strike.webp
Incinerate Incinerate ()
D8 Fire.png 8d8 (8~64) Damage TypesFire
Spend 8~64Damage TypesFire damage soul to wreath a target in malevolent flame.
DEX Save
AoE: 3 m / 10 ft (Radius)
Scorching Ray.webp
Diabolic Chains Diabolic Chains ()
D6 Fire.png 6d6 (6~36) Damage TypesFire
Spend 2 souls you have consumed to lash out with 3 magmatic chains of Hellfire and possibly push the targets back 5 m / 17 ft.
DEX Save
 Range: 18 m / 60 ft
Fireball.webp
Ravaging Inferno Ravaging Inferno ()
D6 Fire.png 20d6 (20~120) Damage TypesFire

Spend 2 souls to hurl an exploding ball of Hellfire Hellfire that damages all nearby creatures and objects.

Hellfire burns with more fervour than any mortal flame, ignoring Resistance and Immunity to Fire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Action Surge.webp
Consume Souls Consume Souls ()
D6 Healing.png 3d6 (3~18) hit points
Absorb a soul from each Soul Pillar still standing to spend on powerful spells. Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.
 Range: 30 m / 100 ft

Ascension

Fiendish Ascension.webp
Fiendish Ascension Fiendish Ascension
Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar. Each time Raphael transforms he may stay in this heightened aspect for longer.
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+
+

Aim multiple attacks at a target.

(Tactician) Once per turn, thanks to his cacodemonic power, Multiattack grants Rapharel Action Surge Action Surge, allowing him to Multiattack again.

 Melee: 1.5 m / 5  ft
Action Imp Claws.png
Claws
  • Melee attack dealing 3d6 + 5Damage TypesSlashing damage.
  • Raphael may use this as a Reaction to someone moving out of his range.

Punish Divinity

Hellish Rebuke.webp
Punish Divinity Punish Divinity ()
After taking Radiant damage, Stun the attacker, allowing you to Drain Drain its hit points.
DEX Save
 Range: 30 m / 100 ft
Vampiric Touch.webp
Soul Drain Soul Drain
D6 Necrotic.png 12d6 (12~72) Damage TypesNecrotic
Drain the life force of an Infernal Stunned Infernal Stunned creature, restoring your hit points by half the damage dealt.
 Range: 18 m / 60 ft

Conditions and passives

Punish Divinity

  • When hit with Damage TypesRadiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul Wrenched Soul Wrenched

Soul Pillar Proximity

  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1~12Damage TypesFire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity score.
    • This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional 4~48Damage TypesFire damage and a +12 bonus to Dexterity checks and saving throws.

Soul Charges

  • Raphael has soul(s) to spend on powerful spells.
    • This condition will recharge when Raphael uses his Consume Souls Consume Souls ability. He gains a charge for each remaining pillar.
    • Raphael uses these charges as spell slots.

Ascended Fiend

  • Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge Soul Overcharge will not prevent him from using Souls to cast spells.


Pillar of Souls
Stats


HP Icon.png  HP 99
Resistances
Resistant to all PiercingVulnerable to BludgeoningImmune to all NecroticImmune to all FireImmune to all PsychicImmune to all PoisonVulnerable to Force

Encounter

Raphael can be fought in the House of Hopes foyer. He may be joined by Yurgir, Korilla and six Vengeful Cambions.

The player may be joined by Hope (see Save Hope). They may also recruit Yurgir during the pre-battle dialogue with a DC 30 Persuasion check, if they killed him during Kill Raphael's Old Enemy.

Phase one

This room has four soul pillars which Raphael will use during combat. Each soul pillar gives Raphael:

Raphael can use these soul charges to cast more powerful spells.


Raphael's Fiendish Ascension Fiendish Ascension ability will let him take on a more powerful form (see the Ascended tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.

Phase two

When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.

At this stage, he may use his most powerful attack, Ravaging Inferno Ravaging Inferno, costing 2 soul charges and dealing 20d6 Hellfire damage in a AoE: 4 m / 13 ft (Radius).

He will also now be able to use his Multiattack Multiattack. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.

Tactics

Pre-combat

  • Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as Heroes' Feast Heroes' Feast or Freedom of Movement Freedom of Movement (they are not considered a true long rest, so conditions that are removed upon a long rest will remain).

During

  • It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability Consume Souls Consume Souls.
    • The pillars are weak to Damage TypesBludgeoning and Damage TypesForce damage.
    • The Orphic Hammer, which is picked up at the House of Hope, may be useful for destroying the pillars.
  • Take care when using Damage Typesradiant damage against Raphael and his Cambions, as they both have conditions that let them take reactions against it.