Master of the House | |||||||
Raphael | |||||||
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Stats | |||||||
Level 12 | |||||||
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Race | [[Cambion|Cambion]] | ||||||
Type | Fiend | ||||||
HP | 666 | ||||||
AC | 21 | ||||||
Size | Medium | ||||||
Weight | 160lbs | ||||||
Initiative | +9 | ||||||
Passive features | |||||||
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Resistances | |||||||
Character information | |||||||
Location | House of Hope | ||||||
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Overview | Combat |
Master of the House | |||||||
Raphael | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 12 | |||||||
| |||||||
Race | [[Cambion|Cambion]] | ||||||
Type | Fiend | ||||||
HP | 666 | ||||||
AC | 21 | ||||||
Size | Medium | ||||||
Weight | 160lbs | ||||||
Initiative | +9 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | House of Hope | ||||||
Master of the House | |||||||
Raphael | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 12 | |||||||
| |||||||
Race | [[Fiend|Fiend]] | ||||||
Type | Fiend | ||||||
HP | 666 | ||||||
AC | 25 | ||||||
Size | Medium | ||||||
Weight | 80kg / 160lbs | ||||||
Initiative | +7 | ||||||
Passive features | |||||||
Resistances | |||||||
Character information | |||||||
Location | House of Hope | ||||||
This page focuses on Raphael's behaviour during combat encounters. Raphael is able to be fought at the House of Hope. He will be joined by Korilla, Yurgir and six Vengeful Cambions. His arena has four Soul Pillars which Raphael uses to regain health and cast powerful spells.
Spend 2 souls to hurl an exploding ball of Hellfire that damages all nearby creatures and objects.
Hellfire burns with more fervour than any mortal flame, ignoring Resistance and Immunity to Fire damage.
Aim multiple attacks at a target.
(Tactician) Once per turn, thanks to his cacodemonic power, Multiattack grants Rapharel Action Surge, allowing him to Multiattack again.
Pillar of Souls | |
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Stats
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HP | 99 |
Resistances | |
Raphael can be fought in the House of Hopes foyer. He may be joined by Yurgir, Korilla and six Vengeful Cambions.
The player may be joined by Hope (see Save Hope). They may also recruit Yurgir during the pre-battle dialogue with a DC 30 Persuasion check, if they killed him during Kill Raphael's Old Enemy.
This room has four soul pillars which Raphael will use during combat. Each soul pillar gives Raphael:
Raphael can use these soul charges to cast more powerful spells.
Raphael's Fiendish Ascension ability will let him take on a more powerful form (see the Ascended tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.
At this stage, he may use his most powerful attack, Ravaging Inferno, costing 2 soul charges and dealing 20d6 Hellfire damage in a AoE: 4 m / 13 ft (Radius).
He will also now be able to use his Multiattack. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.