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Act Two
Point of No Return
The exact delineation between Chapter One and Chapter Two can be somewhat confusing for new players as entering the Shadow-Cursed Lands from either the Mountain Pass or the Underdark will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the Wilderness and complete the majority of lingering quests at any point. The point of no return in Chapter Two takes place much later, inside the Temple of Shar. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness, all of the Wilderness waypoints will be inaccessible, and all incomplete quests from the Wilderness will automatically close.
Locations
- Ruined Battlefield
- Last Light Inn
- Reithwin Town
- Graveyard
- Mason's Guild
- House of Healing
- House of Healing Morgue
- Moonrise Towers
- Grand Mausoleum
- Gauntlet of Shar
- Mind Flayer Colony
Companions
Three additional companions can be recruited in Chapter Two if they survived the events of Chapter One and the player completes their requisite quests.
Main Quest
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The main quest of Chapter Two is Infiltrate Moonrise Towers. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.
- Seek Protection from the Shadow Curse
- Follow the Convoy
- Capture Isobel the Selûnite Cleric
- Resolve the Abduction
- Find Ketheric Thorm's Relic
- Find the Nightsong
- Defeat Ketheric Thorm