Template:NavModding
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- Armor/Clothing Texture Maps
- BG3 Mini Tool
- Blender Export Settings
- Body Models
- Code Snippets
- Coding An Item
- Compatibility Framework
- Creating Armor Mods
- Creating Custom Hair with Hair Tool
- Creating Hair Mods
- Creating Item Icons
- Creating Outfit Textures
- Creating Race Mods
- Creating a custom cloth collider
- Creating and Exporting Meshes in Blender
- Creating hair merged.lsf with custom texture
- Creating meta.lsx
- Creating mods
- Custom Hair Highlights
- Custom polymorph
- Dependencies
- Editing Equipment.txt
- Editing a Character Creation Preset
- Face and body textures
- Fixing UV errors
- Fixing bone errors
- Fixing neck seams
- Getting Started with BG3 Modding
- Hair Meshes
- Hair Mod Mesh Setup
- Head Modding
- Head Models
- Head Troubleshooting
- Hotloading
- How To Find A Virtual Texture
- Index
- Installing mods
- Localization
- Mod troubleshooting
- Modding class icons
- Modding resources
- NPC Head Models
- Non-VT Shaders
- Other Resources
- Packaging mods
- Race UUID
- References
- Sample Templates
- Texture formatting
- Tools
- TreasureTables References
- Treasure Tables
- Tutorials
- Unpacking and converting files
- Use Outfit Builder To Refit Outfits
- VertexColorMaskSlots
- Working with LSX files
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