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Gloves of Battlemage's Power

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Gloves of Battlemage's Power image

Gloves of Battlemage's Power is a set of rare Gloves that allows the wearer to gain Arcane Acuity whenever they hit a target with a spell or cantrip that uses a weapon.

Description Icon.png

Bands of blue light snap and contract when the gloved fingertips are pressed together - evidence of the arcane polarity linking them.

Properties

  • Gloves Gloves
  • Rarity: Rare
  •  Weight: 0.5 kg / 1 lb
  • Price: 290 gp
  • UID MAG_Gish_ArcaneAcuity_Gloves
    UUID 15381544-e616-46e6-a881-0af793971863

Special

The wearer of this item gains:

Battlemage's Power
When you hit a target with a spell or cantrip that uses a weapon, you gain Arcane Acuity Arcane Acuity.

Condition: Arcane Acuity

Arcane Acuity Arcane Acuity
  • Affected entity has a +1 bonus to its spell Attack rolls and spell save DC for each remaining turn.
  • Reduce the duration by 2 each time the entity takes damage.
  • Arcane Acuity has a maximum Duration: 10 turns.

Where to find

Notes

Bugs

  • Any damage dealt while wielding a Flame Blade in the main hand triggers Battlemage's Power. The damage can be from any source such as weapon attacks, spell damage (including each dart from Magic Missile Magic Missile), or even damage from status effects like Burning Burning. Battlemage's Power does not trigger if the conjured weapons are in the off-hand, even if attacking with the conjured weapon. This effect also used to work while wielding a Shadow Blade in the main hand, but this was removed in a hotfix after Patch 8.
  • Spike Growth Spike Growth also triggers Battlemage's Power, despite Spike Growth not including a weapon attack.
  • Conjure Barrage: Melee Weapon Conjure Barrage: Melee Weapon, Conjure Barrage: Ranged Weapon Conjure Barrage: Ranged Weapon, and Lightning Arrow Lightning Arrow cannot trigger Battlemage's Power.
  • Battlemage's Power will not function with the Mephistopheles Tiefling version of Flame Blade, as this version has a different condition applied to it which is not listed in the ArcaneAcuityGlovesCondition() .khn script.
  • Throwing Throwing Healing Potions and Grenades will trigger Battlemage's Power, even without hitting any target.

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