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SG RemoveOnRespec

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Condition Type Icon.pngSG_RemoveOnRespec is a status group. Conditions in this status group are removed if the character they are on is respecced.

List of conditions in SG_RemoveOnRespec[edit source]

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Condition Effects

Absorbed Essence: IllaseraAbsorbed Essence: Illasera

Absorbed Essence: SendaiAbsorbed Essence: Sendai

AidAid

Arcane WardArcane Ward

  • Your Arcane Ward blocks damage equal to its charges and then loses 1 charge. Casting Abjuration spells will add charges equal to the level of the spell.

Armour of AgathysArmour of Agathys

Gained HP Icon.png 5 × spell level temporary hit points. If hit with a melee attack, the attacker takes 5 × spell levelColdCold damage. This effect ends when the temporary hit points are lost.

Aspect of the ElkAspect of the Elk

  • Movement Speed increased by +1.5 m / 5 ft, as long as the affected entity stays near the barbarian.

Aspect of the Elk AuraAspect of the Elk Aura

  • Affected entity and nearby allies have a +1.5 m / 5 ft bonus to Movement Speed.

Aspect of the StallionAspect of the Stallion

Aspect of the WolfAspect of the Wolf

Aspect of the Wolf AuraAspect of the Wolf Aura

Aura of CourageAura of Courage

  • The paladin and any nearby allies can't be Frightened Frightened.

Aura of CourageAura of Courage

  • Can't be Frightened Frightened within 3 m / 10 ft of the spellcaster.

Aura of DevotionAura of Devotion

  • The paladin and any nearby allies can't be Charmed Charmed.

Aura of DevotionAura of Devotion

  • Can't be Charmed Charmed within 3 m / 10 ft of the spellcaster.

Aura of HateAura of Hate

  • This creature and all fiends and undead within 3 m / 10 ft gain this creature's charisma modifier as a bonus to their melee weapon damage.

Aura of HateAura of Hate

  • Gains a bonus to melee weapon damage equal to the charisma modifier of the creature emanating the aura.

Aura of MurderAura of Murder

  • Enemies within 3 m / 10 ft are Vulnerable to Piercing damage, unless they are Immune to it.

Aura of MurderAura of Murder

Aura of ProtectionAura of Protection

Aura of ProtectionAura of Protection

Aura of TerrorAura of Terror

Aura of TerrorAura of Terror

  • Bane's oppressive aura gives the affected entity Disadvantage Icon.png Disadvantage on attack rolls and Saving throws while within 3 m / 10 ft of the spellcaster.

Aura of WardingAura of Warding

  • The paladin and any nearby allies have Resistance to damage from spells.

Aura of WardingAura of Warding

  • Resistant to damage from spells within 3 m / 10 ft of the spellcaster.

Avatar of TyrannyAvatar of Tyranny

BarkskinBarkskin

Beacon of HopeBeacon of Hope

Bear's EnduranceBear's Endurance

Bend Luck: Ability Check BonusBend Luck: Ability Check Bonus

  • Wild magic has twisted the affected entity's fate. It gained a +1d4 bonus to D20.png Ability Checks.

Bend Luck: Ability Check PenaltyBend Luck: Ability Check Penalty

  • Wild magic has twisted the affected entity's fate. It gained a -1d4 penalty to D20.png Ability Checks.

BlessBless

Blessing of the TricksterBlessing of the Trickster

Has Advantage Icon.png Advantage on Stealth Checks.

Blinked to the Ethereal PlaneBlinked to the Ethereal Plane

  • Affected entity is in the Ethereal Plane, where it can't be harmed, seen, or affected.
  • While in the Ethereal Plane, the entity can't move or interact with anything in the world. It can choose to teleport up to 6m / 20ft.
  • At the end of each turn, there is a chance it reappears in the Material Plane. When combat ends, so does this effect.

BlurredBlurred

  • Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against this creature, unless they do not rely on sight or can see through illusions.

Bolstering Magic: BoonBolstering Magic: Boon

Brand of the SilverlightBrand of the Silverlight

  • This creature's weapon attacks deal an additional 5d8RadiantRadiant damage.

Bull's StrengthBull's Strength

Channel Divinity: Cloak of ShadowsChannel Divinity: Cloak of Shadows

Invisibility ends early if the invisible entity attacks, casts another spell, takes an action, or takes damage.

Cloak of ShadowsCloak of Shadows

Continual FlameContinual Flame

  • Enveloped in flames that produce no heat and never seem to die out.
  • Identical to the effect of Light Light

CountercharmCountercharm

Countercharm AuraCountercharm Aura

DarkvisionDarkvision

  • Can see in the dark out to the range of 12 m / 40 ft.

DarkvisionDarkvision

  • Can see in the dark out to the range of 24 m / 80 ft.

Defensive FlourishDefensive Flourish

Detect ThoughtsDetect Thoughts

  • The affected creature can read the thoughts of certain creatures while talking to them.

Detecting PresenceDetecting Presence

Disguise SelfDisguise Self

  • Appearance is entirely changed.

Divine FavourDivine Favour

  • Your weapons deal an additional 1d4RadiantRadiant damage.

Divine GuardianDivine Guardian

Protected by a paladin's divine essence. Resistant to all damage.

Divine SenseDivine Sense

Duergar AntidoteDuergar Antidote

Eagle's SplendourEagle's Splendour

Elemental Affinity: Acid ResistanceElemental Affinity: Acid Resistance

Elemental Affinity: Cold ResistanceElemental Affinity: Cold Resistance

Elemental Affinity: Fire ResistanceElemental Affinity: Fire Resistance

Elemental Affinity: Lightning ResistanceElemental Affinity: Lightning Resistance

Elemental Affinity: Poison ResistanceElemental Affinity: Poison Resistance

Elemental Weapon: AcidElemental Weapon: Acid

Elemental Weapon: ColdElemental Weapon: Cold

Elemental Weapon: FireElemental Weapon: Fire

Elemental Weapon: LightningElemental Weapon: Lightning

Elemental Weapon: ThunderElemental Weapon: Thunder

Elixir of BarkskinElixir of Barkskin

Elixir of DarkvisionElixir of Darkvision

  • Can see in the dark up to 12 m / 40 ft.

Elixir of The ColossusElixir of The Colossus

Endless RageEndless Rage

  • Confers all the normal bonuses and resistances of the Rage variant of the Barbarian's chosen subclass, plus:
    • Deal an additional 1d4PhysicalPhysical damage with weapon attacks (damage type inherited from equipped weapon)
    • Suffer 1d4PsychicPsychic damage per turn
  • Rage does not end until the Barbarian uses the End Rage Bonus Action or becomes incapacitated.

EnlargedEnlarged

Entropic WardEntropic Ward

  • Missed an attack on a warlock. The warlock has Advantage Icon.png Advantage on their next Attack roll against the affected entity.

Evasive FootworkEvasive Footwork

Enemies have Disadvantage Icon.png Disadvantage on melee attacks against the affected entity.

Expeditious RetreatExpeditious Retreat

False LifeFalse Life

Feather FallFeather Fall

Fiendish Resilience: AcidFiendish Resilience: Acid

Fiendish Resilience: BludgeoningFiendish Resilience: Bludgeoning

Fiendish Resilience: ColdFiendish Resilience: Cold

Fiendish Resilience: FireFiendish Resilience: Fire

Fiendish Resilience: ForceFiendish Resilience: Force

Fiendish Resilience: LightningFiendish Resilience: Lightning

Fiendish Resilience: NecroticFiendish Resilience: Necrotic

Fiendish Resilience: PiercingFiendish Resilience: Piercing

Fiendish Resilience: PoisonFiendish Resilience: Poison

Fiendish Resilience: PsychicFiendish Resilience: Psychic

Fiendish Resilience: RadiantFiendish Resilience: Radiant

Fiendish Resilience: SlashingFiendish Resilience: Slashing

Fiendish Resilience: ThunderFiendish Resilience: Thunder

Fire Shield: ChillFire Shield: Chill

  • Wreathed in ice-cold flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to FireFire damage.
  • Deals 2d8ColdCold damage to anyone who hits with a melee attack.

Fire Shield: WarmFire Shield: Warm

  • Wreathed in scorching flames.
  • Sheds light in a 3m / 10ft radius.
  • Has Resistance to ColdCold damage.
  • Deals 2d8FireFire damage to anyone who hits with a melee attack.

FlightFlight

  • Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.

Freedom of MovementFreedom of Movement

FrenziedFrenzied

  • Deal an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, and when throwing objects.
  • Also has Resistance to physical damage, and Advantage Advantage on Strength checks and saving throws.
  • Cannot cast or concentrate on spells.

Frenzied SporesFrenzied Spores

  • Glut has increased hit points and Strength. It has access to more spore spells.

Gaseous FormGaseous Form

Ghastly FumeGhastly Fume

The affected entity's foul stench creates a pungent cloud that Nauseates Nauseates all creatures around it.

Great Weapon Master: Bonus AttackGreat Weapon Master: Bonus Attack

Greater InvisibilityGreater Invisibility

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

GuidanceGuidance

Guided Strike: ActiveGuided Strike: Active

Half-Orcish FuryHalf-Orcish Fury

  • The next time the affected entity is Downed Downed, it instead drops to 1 hit point thanks to the relentless will roiling in its veins.