More actions
"You have a history of breaking the law and survive by leveraging less-than-legal connections. Profiting from criminal enterprise will lead to greater opportunities in the future."
Background Features
- Deception Proficiency: Gain Proficiency with Charisma (Deception) Ability Checks.
- Stealth Proficiency: Gain Proficiency with Dexterity (Stealth) Ability Checks.
Background Goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
General
- A Fine Fortune: Steal an item worth at least 1000 gold.
- Blood Price: Murder an innocent civilian.
- Escape Artist: Escape from jail after being arrested.
Act One
- Culling the Crowd: Use poison to kill the drunk goblins in camp.
- Friend of the Family: Become an ally of the Zhentarim.
- Heretic: Steal the Idol of Silvanus.
- Jailbreaker: Smuggle Sazza out of the grove.
- Open For A Surprise: Acquire the Iron Flask from the Zhentarim.
- Perfect Cut: Split Nere's money with the duergar mutineers.
- Serpent's Bounty: Take Zevlor's payment for killing Kagha.
- Show Them How It's Done: Steal from the tiefling children's stash without making enemies of them.
- Slaughter's Prize: Ally with Minthara to loot and slaughter the grove.
- Swiftly Stolen: Obtain Thulla's magical boots through underhanded means.
- The Allure of Coin: Steal from a child charmed by harpies.
Act Two
- A Dark Edge: Take Shar's dagger from the ritual pedestal.
- The pedestal is found in the Sharran Sanctuary, and taking the dagger will spawn several enemies.
- Always a Way Out: Help the Moonrise prisoners escape.
- Specifically the tiefling prisoners, rather than the gnomes.
- An Absolute Douceur: Accept the Absolute's promise of gifts.
- Can be triggered by cooperating with Marcus to abduct Isobel from Last Light Inn.
- Body Heist: Open and loot the mind flayer colony's vault.
- Enter Nostalgia: Trespass into Ketheric and Isobel's respective rooms.
- Escape Artisan: Give Wulbren his tools so the gnomes can escape.
- Fickle Allegiances: Betray Balthazar after learning that Nightsong is not a simple relic.
- Long-Awaited Reunion: Hand Isobel over to Ketheric.
- Notes of an Amateur: Craft some Brewed-Up Bellyglummer.
- Recipe found in a cave accessed through The Waning Moon.
- Personal Payroll: Discover the Toll Collector's personal hoard.
- In the Reithwin Tollhouse, X: -125 Y: -90.
- Right Tool for the Job: Obtain all 4 variants of the nurses' tools.
- Loot the Uncommon variants of the Syringe, Bonesaw, Artificial Leech, and Trepan from the nurses in the House of Healing.
- Shiny Trinkets and Baubles: Take the drider's Moonlantern.
- Must be done via Deception checks during the convoy ambush, not just killing him and looting the lantern.
- War Profiteer: Find Roah in Moonrise and trade with her.
- What's Yours is Mine: Take Shar's gem without aiding or killing the orthon.
- Use Greater Invisibility or similar to sneak in and pick up the Gem.
Act Three
- A Pressing Heist: Rig the Baldur's Mouth printing press.
- Back into the Familiar: Gain a way into the Undercellar.
- Donations Means 'Free': Steal donated goods from the big barn.
- Interplanar Cat Burglar: Burgle and escape the House of Hope.
- Key to the Vault: Obtain a way to enter the lower vaults.
- Stacking the Deck: Side with Farlin and the Guild against the Stonelord's smugglers.
- There's Always a Back Door: Gain access to the Open Hand Temple's hidden door.