More actions
Lump the Enlightened | |||||||
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Stats | |||||||
Level 4 | |||||||
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Race | [[Ogre|Ogre]] | ||||||
Type | Giant | ||||||
HP | 67; 87Tactician | ||||||
AC | 13 | ||||||
Movement Speed | 12m / 40ft | ||||||
Size | Large | ||||||
Weight | 500kg | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +1 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Blighted Village | ||||||
Faction | Cult of the Absolute | ||||||
Allies | Chock and Fank | ||||||
Experience on kill | 75 | ||||||
3D Model | |||||||
Lump the Enlightened is an NPC in Act One in the Blighted Village, lurking in the remains of a ruined house with his two other Ogre companions, Chock and Fank. He is an Ogre with an unusual level of intellect for his race.
Act One
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Lump is found in the Blighted Village. He and his two other Ogre companions have found work checking other creatures for the mark of the Absolute. If the player approaches Lump, he will check them as well. If the player has not received the brand of the absolute from Priestess Gut, Lump will attack unless he can be convinced not to check for the mark with a Deception Skill Check at DC 10.
Lump can be convinced to work for you instead of the Absolute:
- Offer him 500 Gold.
- DC 10 Deception check, offer him 1000 gold after he fights for you. This can be done at DC 5 for Rogues.
- DC 20 Persuasion check, convincing him to fight for the right to feast on the slain enemies.
- A Barbarian or Paladin can attempt a DC 20 Intimidation check, convincing him to fight in exchange for his life.
Whatever choice used to convince him, he will give you Lump's War Horn to call him with. (You can hire Lump and his gentlemen a total of three times.) If for whatever reason you pickpocketed the horn off of him, blowing it will lead to a fight as he deduces you stole the horn.
Lump has in his possession a Warped Headband of Intellect, which is the source of his unusual Intelligence for an Ogre.
Companion approval
Paying Lump with the corpses of the slain enemies gives inspiration to the Haunted One background of the Dark Urge
Attacks and Abilities
Main Hand Attack - Heavy Spiked Club
Attack roll: +6- Can use Weapon Actions.
Slam
Hit a target, push it back 2m and possibly knock it Prone.
Attack roll: +6Melf's Acid Arrow
Casts Melf's Acid Arrow spell.
Attack roll: +6- Damage halved on a miss with no extra damage at end of target's turn.
Blur
Casts the Blur spell.
- Gains the Blurred condition.
Tactics
Lump has the potent combination of high intelligence and ogre which he uses effectively. If the party is far enough, he'll cast Blur which will make him more difficult to hit. Breaking his Concentration can also be tricky considering his high Constitution. He will also throw around Acid Arrow to create Acid Surfaces to soften up. In melee like the other ogres, his strength allows him to hit often and for a high amount of damage.
While an oddity for his kind, Lump still has quite the low Wisdom which makes him vulnerable to many spells. His AC is also quite low, even if its a bit higher than the other ogres. Bursting him down with spells and strong attacks will stop him from unleashing too much damage.
Notable Loot
Notes
- In addition to his increased Intelligence, Lump the Enlightened has slightly more HP than is typical for an Ogre. His slightly better armour also causes him to have an Armour Class 1 higher than normal for an Ogre.
External Links
- Lump (ogre) on the Forgotten Realms Wiki