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Template:Weapon action page

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Revision as of 14:00, 10 April 2024 by Taylan (talk | contribs)

Examples follow.

Piercing Strike

Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, or trident in their main hand.

Description

Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.

Properties

Cost:
Action
Damage:
Normal weapon damage
Details:
Melee weapon attack roll
 Range: Normal weapon range
Recharge: Short rest

Condition: Gaping Wounds

Gaping Wounds Gaping Wounds

Duration: 2 turns

Constitution saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

How to learn

(Information not yet added.)


Gargantuan Cleave

Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.

Description

Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.

Properties

Cost:
Action
Damage:
Normal weapon damage
+
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing
Details:
Attack roll
AoE: 1.5 m / 5 ft (Cone)
Recharge: Short rest

How to learn

(Information not yet added.)


Pommel Strike

Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, or longsword in their main hand.

Description

Make a non-lethal attack against an enemy and possibly daze them.

Properties

Cost:
Bonus action
Damage:
Details:
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Short rest

Condition: Dazed

Dazed Dazed

Duration: 2 turns

Constitution saving throw

How to learn

(Information not yet added.)


Brace (Melee)

Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, or pike in their main hand.

Description

Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Properties

Cost:
6 m / 20 ftMovement
Details:
Duration: 1 turn
Recharge: Short rest

How to learn

(Information not yet added.)


Tenacity

Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, or morningstar in their main hand.

Description

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength Modifier (or a minimum of 1).

Properties

Cost:
Reaction

How to learn

(Information not yet added.)


Zephyr Flash

Zephyr Flash is a weapon action granted by Nyrulna.

Description

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action
Cost on hit:
Bonus action
Damage:
D8 Thunder.png 6d8 (6~48) Damage TypesThunder
Details:
DEX Save (DC 15) (On Save: Targets still take half damage.)
 Range: 12 m / 40 ft
Recharge: Short rest

Condition: Bleeding

Bleeding Bleeding

Duration: 3 turns

Dexterity saving throw

How to learn

(Information not yet added.)


Profane Scourge

Profane Scourge is a weapon action granted by The Undead Bane.

Description

Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6Damage TypesSlashingDRS damage and possibly Bane Bane it.

Properties

Cost:
Action + Bonus action
Damage:
Normal weapon damage
+
+
D6 Slashing.png 2d6 (2~12) Damage TypesSlashing (conditional)
Details:
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Condition: Bane

Bane Bane

Duration: 3 turns

Strength saving throw

How to learn

(Information not yet added.)



Menacing Attack Melee.webp

Menacing Attack (Melee) is a Battle Master Battle Master Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly Frighten them.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.

Properties

Cost:
Action
Cost on hit:
Superiority Die
Damage:
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details:
Attack roll (On Miss: Does not spend Superiority Die.)

Condition: Frightened

Frightened Frightened

Duration: 1 turn

Wisdom saving throw

How to learn

Classes:



This template defines the table "weapon_actions". This table has not been created yet.