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Oath of Devotion

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Revision as of 12:10, 23 June 2024 by Mimsy Borogove (talk | contribs) (→‎Oathbreaking actions: Linkify Pistle and Magmar)
Paladin Oath of Devotion Icon.png
Following the ideal of the knight in shining armour, you act with honour and virtue to protect the weak and pursue the greater good.
Oath of Devotion is one of the Subclasses of Paladin. These Paladins gain abilities that aid them in protecting the weak, dispelling falsehoods, and defeating fiends and undead.

Subclass features

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Paladin's default armour

Level 1

Oath of Devotion Tenets Oath of Devotion Tenets
For more details, see Oaths and Oathbreaking.
Courage. Stride dauntlessly into action.

Compassion. Show clemency when prudent, and lend your arm to those in need.

Duty. Tend your responsibilities, obey just laws, and support those entrusted to your care.
Holy Rebuke Holy Rebuke
Channel Oath
Call upon your Oath to grant a vengeful aura that deals 1d4Damage TypesRadiant damage to anyone who hits them with a melee attack.

Level 3

Sacred Weapon Sacred Weapon
Channel Oath
Using an action, you can turn your weapon into a Sacred Weapon. Adds your Charisma modifier to Attack Rolls on your weapon and it also emits a bright light.
Turn the Unholy Turn the Unholy
Channel Oath
Turn Turn nearby undead and fiends. They are forced to flee and cannot come close to you.
Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 5

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Level 7

Aura of Devotion Aura of Devotion
You and any nearby allies can't be Charmed Charmed. The aura disappears if you fall Unconscious.

Level 9

Oath Spells
You gain additional spells from your oath. They are Always Prepared.

Oathbreaking actions

This section details actions which will cause the player to break the Oath of Devotion

Act 1

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act 2

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • In Punish the Wicked, after retrieving the ledger, choosing either punishment for Madeline. Telling her it's not her fault and forgiving her is the only option that will not break your oath.
  • Killing the prisoners in the pods in the Mind Flayer Colony rather than releasing them.
  • Telling Yurgir you will help free him from Raphael's deal, then that you will look around the Gauntlet of Shar to see if there is anything to free him.
  • Passing the Illithid Wisdom check with Acolyte Marls. Can be prevented by passing the subsequent wisdom check.
  • Killing The Warden. Can be prevented by not having the paladin character attack the warden during the fight.
  • Lying to Arabella that you haven't found out what happened to her parents after having her wait at your camp.
Act 3

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

External links