Apostle of Myrkul
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The Apostle of Myrkul is a powerful enemy that serves as the final boss of Act Two.
“I am the smile of the worm-cleansed skull. I am the regrets of those who remain, and the restlessness of those who are gone.„
Involvement edit
The Apostle of Myrkul must be fought in the Mind Flayer Colony. The Dream Guardian refers to him as the Avatar of Myrkul himself, the god of death, who rises after the defeat of Ketheric Thorm.
Combat edit
Attacks and abilities edit
Honour Mode edit
Apostle of Myrkul gains resistance to all physical damage (Piercing, Slashing, and non-magical Bludgeoning) except magical bludgeoning damage on Honour modeImmunities edit
- Bleeding
- Charmed conditions, such as Charmed and Dominated
- Chest Trauma
- Frightened conditions, such as Frightened and Phantasmal Killer
- Gaping Wounds
- Incapacitated conditions, such as Frozen and Banished
- Poisoned conditions, such as Poisoned and Nauseous
- Polymorphed
- Prone conditions, such as Prone and Hideous Laughter
- Sleeping
- Stunned conditions, such as Stunned and Confused Stupor
Achievements edit
Gallery edit
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Apostle of Myrkul's model
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Character portrait by Edward Vanderghote
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Concept art by Alex Boca
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Concept sketch by Alex Boca
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Concept sketch by Alex Boca
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Concept sketch by Alex Boca
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Concept sketch by Alex Boca
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Concept sketch by Alex Boca
