Gloves of Battlemage's Power is a set of rare Gloves that allows the wearer to gain Arcane Acuity whenever they hit a target with a spell or cantrip that uses a weapon.

Bands of blue light snap and contract when the gloved fingertips are pressed together - evidence of the arcane polarity linking them.
Properties
Rarity: Rare
Weight: 0.5 kg / 1 lb
Price: 290 gp
UID
MAG_Gish_ArcaneAcuity_GlovesUUID
15381544-e616-46e6-a881-0af793971863
Special
The wearer of this item gains:
- Battlemage's Power
- When you hit a target with a spell or cantrip that uses a weapon, you gain .
Condition: Arcane Acuity
- Affected entity has a +1 bonus to its spell
Attack rolls and spell save DC for each remaining turn.
- Reduce the duration by 2 each time the entity takes damage.
- Arcane Acuity has a maximum
Duration: 10 turns.
Where to find
- Reithwin Tollhouse X: -84 Y: -88: In a locked opulent chest (
DC 10 Sleight of Hand check) on the second floor in the room with two locked doors
Notes
- The Gloves of Battlemage's Power were redesigned in function for Patch 8.
- The attacks that can trigger Battlemage's Power are:
- Any smite spell (including ). Casting a smite spell and then reacting with Divine Smite triggers Battlemage's Power twice.
- and
- or main hand attacks
- A maximum of two turns of Arcane Acuity are provided per damaging attack.
Bugs
- Any damage dealt while wielding a Flame Blade in the main hand triggers Battlemage's Power. The damage can be from any source such as weapon attacks, spell damage (including each dart from ), or even damage from status effects like . Battlemage's Power does not trigger if the conjured weapons are in the off-hand, even if attacking with the conjured weapon. This effect also used to work while wielding a Shadow Blade in the main hand, but this was removed in a hotfix after Patch 8.
- also triggers Battlemage's Power, despite Spike Growth not including a weapon attack.
- , , and cannot trigger Battlemage's Power.
- Battlemage's Power will not function with the Mephistopheles Tiefling version of Flame Blade, as this version has a different condition applied to it which is not listed in the
ArcaneAcuityGlovesCondition() .khn
script. - Healing Potions and Grenades will trigger Battlemage's Power, even without hitting any target.
Gallery[edit | edit source]
Dyed variations