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Holvik is one of the duergars accompanying Gekh CoalGekh Coal to the Decrepit Village in Act One.
Half the squad dead for the sake of one runaway. Gh'rack.
Holvik

Involvement edit

Act One edit

Holvik is part of Gekh Coal's task force to retrieve Sergeant Thrinn'sSergeant Thrinn's stolen boots. If speaking with him as a non-drow party member, Holvik expresses disgust at their casualties, which were caused by Myconid hallucinations that led members to leap to their deaths.

Combat edit

Attacks and abilities edit

Brace (Ranged)Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest Recharge: Short rest
Ensnaring Strike (Ranged)Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)   –  Heavy Crossbow
Damage: 4~18
1d10 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR SaveSTR Save
Range: 18 m / 60 ft Range: 18 m / 60 ft
Hunter's MarkHunter's Mark (Bonus Action + Level 1 Spell Slot)
Damage: 1~6
1d6WeaponWeapon

Mark a creature as your quarry to deal an additional 1d6WeaponWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Duergar InvisibilityDuergar Invisibility (Action)
Become Invisible.
Range: Self Range: Self
Recharge: Per combat Recharge: Per combat
Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Piercing ShotPiercing Shot (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Piercing StrikePiercing Strike (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Ranged AttackRanged Attack (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m / 60 ft Range: 18 m / 60 ft

Allies edit

Loot edit

Related quests edit