Garmor
STR
DEX
CON
INT
WIS
CHA
16 (+3)
12 (+1)
16 (+3)
10 (0)
12 (+1)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+5
+1
+5
0
+1
+1
3
Advantage on DEX saves against traps, spells, surfaces. Cannot be Blind or Incapacitated.
Attack an enemy moving out of reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Can see in the dark up to 24 m / 80 ft.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
12 (+1)
16 (+3)
10 (0)
12 (+1)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+7
+1
+7
0
+1
+1
3
Advantage on DEX saves against traps, spells, surfaces. Cannot be Blind or Incapacitated.
Attack an enemy moving out of reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Can see in the dark up to 24 m / 80 ft.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
12 (+1)
16 (+3)
10 (0)
12 (+1)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+5
+1
+5
0
+1
+1
3
Advantage on DEX saves against traps, spells, surfaces. Cannot be Blind or Incapacitated.
Attack an enemy moving out of reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Can see in the dark up to 24 m / 80 ft.
Novice Garmor is part of
Gekh Coal's search crew in the
Underdark during
Act One .
“
Gekh does the talking around here - bother him.
„
Garmor guards the boats in the Decrepit Village . He is a duergar of few words, and directs the party to seek out Gekh instead.
Characters
Locations Quests