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Garmor
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Novice Garmor is part of Gekh Coal's search crew in the Underdark during Act One.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Garmor guards the boats in the Decrepit Village. He is a duergar of few words, and directs the party to seek out Gekh instead.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Enlarge ()
Grow in size to become stronger
You gain Advantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage.
Enter a Rage that makes you tough enough to stand up to any punishment.
You can use Unrelenting Ferocity, and have Resistance to all damage types except Psychic damage.
Reckless Attack () –
Damage: 4~15

1d12 + 3Slashing
Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.
Throw () –
Healing: 4~11

1d8 + 3Healing
Muster up your stamina to heal yourself.
Can only be used once per Rage.
Allies[edit section | visual editor]
- Gekh Coal
- Holvik
- Lurgan
- Reanimated Corpse - 7x, if reanimated by Gekh
Loot[edit section | visual editor]
- - 2x (if unused)



































