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Garmor

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Novice Garmor is part of Gekh Coal's Gekh Coal's search crew in the Underdark during Act One.

“
Gekh does the talking around here - bother him.
„
— Garmor

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Garmor guards the boats in the Decrepit Village. He is a duergar of few words, and directs the party to seek out Gekh instead.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Enlarge Enlarge (Action)

Grow in size to become stronger.

You gain Advantage Advantage on Ability Check Ability Checks and Saving Throw Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage.

Main Hand Attack Main Hand Attack (Action)   –  Greataxe
Damage: 4~15
1d12 + 3Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Enter a Rage Rage that makes you tough enough to stand up to any punishment.

You can use Unrelenting Ferocity Unrelenting Ferocity, and have Resistance to all damage types except Psychic⁠Psychic damage.

Reckless Attack Reckless Attack (Action)   –  Greataxe
Damage: 4~15
1d12 + 3Slashing⁠Slashing

Throw all caution in the wind to gain Advantage Advantage on your melee Attack Roll Attack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

Throw Throw (Action)   –  Javelin
Damage: 4~9
1d6 + 3Piercing⁠Piercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Healing: 1~8
1d8Healing⁠Healing

Muster up your stamina to heal yourself.

Can only be used once per Rage.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]