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Garmor
Novice Garmor is part of Gekh Coal's search crew in the Underdark during Act One.

“Gekh does the talking around here - bother him.„
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
Garmor guards the boats in the Decrepit Village. He is a duergar of few words, and directs the party to seek out Gekh instead.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Grow in size to become stronger.
You gain Advantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage.
Enter a Rage that makes you tough enough to stand up to any punishment.
You can use Unrelenting Ferocity, and have Resistance to all damage types except Psychic damage.

Throw all caution in the wind to gain Advantage on your melee Attack Roll.
Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.
Allies[edit section | visual editor]
- Gekh Coal
- Holvik
- Lurgan
- Reanimated Corpse - 7x, if reanimated by Gekh
Loot[edit section | visual editor]
- - 2x (if unused)





































