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Garmor

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Novice Garmor is part of Gekh Coal'sGekh Coal's search crew in the Underdark during Act One.
Gekh does the talking around here - bother him.
Garmor

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Garmor guards the boats in the Decrepit Village. He is a duergar of few words, and directs the party to seek out Gekh instead.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

EnlargeEnlarge (Action)

Grow in size to become stronger

You gain AdvantageAdvantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage.

Main Hand AttackMain Hand Attack (Action)   –  Greataxe
Damage: 4~15
1d12 + 3SlashingSlashing
Make a melee attack with your equipped weapon.

Enter a RageRage that makes you tough enough to stand up to any punishment.

You can use Unrelenting FerocityUnrelenting Ferocity, and have Resistance to all damage types except PsychicPsychic damage.

Reckless AttackReckless Attack (Action)   –  Greataxe
Damage: 4~15
1d12 + 3SlashingSlashing
Throw all caution in the wind to gain AdvantageAdvantage on your melee Attack RollAttack Roll.

Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.

ThrowThrow (Action)   –  Javelin
Damage: 4~9
1d6 + 3PiercingPiercing

Throw a character or item from the world or your inventory.

Your Strength affects how much weight you can throw. Heavier items deal more damage.

The damage of weapons with the thrown property is the same as the weapon's melee damage.

Healing: 4~11
1d8 + 3HealingHealing

Muster up your stamina to heal yourself.

Can only be used once per Rage.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]