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Holvik

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Holvik is one of the duergar accompanying Gekh CoalGekh Coal to the Decrepit Village in Act One.
Half the squad dead for the sake of one runaway. Gh'rack.
Holvik

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Holvik is part of Gekh Coal's task force to retrieve Sergeant Thrinn'sSergeant Thrinn's stolen boots. If a party member speaks with him as a non-drow, Holvik expresses disgust at their casualties, which were caused by Myconid hallucinations that led members to leap to their deaths.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Damage: 4~18
1d10 + 2PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

Hunter's MarkHunter's Mark (Bonus Action + Level 1 Spell Slot)
Damage: 1~6
1d6WeaponWeapon

Mark a creature as your quarry to deal an additional 1d6WeaponWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's MarkReapply Hunter's Mark to mark a new creature.

Become Invisible.

Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 3~6
1d4 + 2PiercingPiercing
Make a melee attack with your equipped weapon.
Ranged AttackRanged Attack (Action)   –  Heavy Crossbow
Damage: 3~12
1d10 + 2PiercingPiercing
Make a ranged attack with your equipped weapon.

Allies[edit section | visual editor]

Loot[edit section | visual editor]

Related quests[edit section | visual editor]