Name
|
Slot
|
Effect
|
Corellon's Grace
|
Main Hand Melee (Quarterstaff)
|
- Natural Pugilist
- You gain a +1 bonus to Unarmed Attack rolls and damage.
- Unhampered Resistance
- While the wielder is not wearing armour, they receive a +2 bonus to Saving throw.
|
Flawed Helldusk Gloves
|
Gloves (Non-Armour)
|
- Lesser Infernal Touch
- Your weapon attacks deal an additional 1d4Fire damage. Your unarmed attacks deal an additional 1d4Necrotic damage, and can possibly inflict Bleeding.
|
Gauntlet of the Tyrant
|
Gloves (Non-Armour)
|
- Command ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Enervating Suffusion
- Your unarmed attacks deal an additional 1d4Force damage.
- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
|
Gloves of Cinder and Sizzle
|
Gloves (Non-Armour)
|
- Scorching Ray ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Dragonfire Fists
- Your unarmed attacks deal an additional 1d4Fire.
|
Gloves of Crushing
|
Gloves (Non-Armour)
|
- Crushing Blows
- The wearer gains a +1 bonus to unarmed Attack rolls and their unarmed attacks deal an additional 2Bludgeoning damage.
|
Helldusk Gloves
|
Gloves (Non-Armour)
|
- Rays of Fire ()
- Cast as a cantrip ( Recharge: Short rest.)
- Infernal Acuity
- You gain +1 bonus to Spell Attack Rolls[See Notes] and Spell Save DC.
- Infernal Touch
- Your weapon attacks deal an additional 1d6Fire damage. Your unarmed attacks deal an additional 1d6Necrotic damage, and can possibly inflict Bleeding.
|
Horns of the Berserker
|
Headgear (Non-Armour)
|
- Seeking Blood
- You gain a +2 bonus to Attack rolls when attacking creatures that have already taken damage.
- Blood Thirst
- Unarmed and melee attacks will deal an extra 2Necrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you will take 1d4Necrotic damage at the end of your turn.
|
Scabby Pugilist Circlet
|
Headgear (Non-Armour)
|
- Martial Bravery
- Your weapon and unarmed attacks deal an additional 2 damage while surrounded by 2 or more foes.
|
Seraphic Pugilist Gloves
|
Gloves (Non-Armour)
|
- Guiding Bolt ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Angelclocker Knuckles
- Your unarmed attacks deal an additional 1d4Radiant damage.
|
Servitor of the Black Hand Gloves
|
Gloves (Non-Armour)
|
- Fear ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Enervating Suffusion
- Your unarmed attacks deal an additional 1d4Force damage.
|
Shadow-Cloaked Ring
|
Ring
|
- Shadowthief
- The wearer's weapon and unarmed attacks deal an additional 1d4 damage against Lightly or Heavily Obscured creatures, and creatures made of shadow.
|
Snow-Dusted Monastery Gloves
|
Gloves (Non-Armour)
|
- Ice Knife ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Chilling Strike
- Your unarmed attacks deal an additional 1d4Cold damage.
|
The Sparkle Hands
|
Gloves (Non-Armour)
|
- Conductive Strikes
- On a hit with an unarmed attack, the wearer gains 2 Lightning Charges.
- Effective Transmitter
- While imbued with Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage.
|
Thunderpalm Strikers
|
Gloves (Non-Armour)
|
- Thunderwave ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Booming Blows
- Your unarmed attacks deal an additional 1d4Thunder damage.
|