Ad placeholder
Wild Magic: Dark Tendrils
Jump to navigation
Jump to search
Wild Magic: Dark Tendrils is a free action that is randomly used when you trigger a Wild Magic roll. Every turn, you deal Necrotic damage to every creature around you while also healing yourself.
Description
Shadowy tendrils lash outwards from you. Each creature within



Can only have temporary hit points from one source.
Properties
Condition: Wild Magic: Dark Tendrils
Duration: 10 turns
- Each creature within
9 m / 30 ft of you must succeed a
Constitution saving throw or take 1d12
Necrotic damage. Additionally, you gain
1d12 Temporary Hit Points.
- The DC is based off your Charisma modifier
How to learn
Classes:
- Class level 3: Wild Magic Barbarian