Modding:Head Troubleshooting
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Troubleshooting
Wrinkles
So are you noticing that your characters wrinkles/expressions are more extreme than normal?
You want to edit these sections in your Heads Merged MaterialBank: _WrinkleWeightsR, _WrinkleWeightsG, _WrinkleWeightsB and _WrinkleWeightsA
<node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsR" /> <attribute id="Value" type="fvec4" value="0 0 0 0" /> </node> <node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsG" /> <attribute id="Value" type="fvec4" value="0 0 0 0" /> </node> <node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsB" /> <attribute id="Value" type="fvec4" value="0 0 0 0" /> </node> <node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsA" /> <attribute id="Value" type="fvec4" value="0 0 0 0" /> </node>
For these turn <attribute id="Enabled" type="bool" value="False" /> to <attribute id="Enabled" type="bool" value="True" /> on each of these sections. It will set them all to 0 which I suggest testing first in game as you can still get wrinkles with these values. If you get 0 wrinkles and want some gradually increase these values by 0.1.
For example:
<node id="VectorParameters"> <attribute id="BaseValue" type="fvec4" value="0 0 0 0" /> <attribute id="Enabled" type="bool" value="False" /> <attribute id="ExportAsPreset" type="bool" value="False" /> <attribute id="GroupName" type="FixedString" value="" /> <attribute id="IsColor" type="bool" value="False" /> <attribute id="ParameterName" type="FixedString" value="_WrinkleWeightsA" /> <attribute id="Value" type="fvec4" value="0.1 0.1 0.1 0.1" /> </node>