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Divine Strike

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Divine Strike is a weapon action available to level 8 Clerics of the following Domains: Life, Trickery, Nature, Tempest, and War. It is usable once per turn and deals 1d8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen domain.

Variations[edit | edit source]

Domain Variation Damage
Life Life Divine Strike: Radiant (Melee) Divine Strike: Radiant (Melee)

Divine Strike: Radiant (Ranged) Divine Strike: Radiant (Ranged)

1d8Damage TypesRadiant
Trickery Trickery Divine Strike: Poison (Melee) Divine Strike: Poison (Melee)

Divine Strike: Poison (Ranged) Divine Strike: Poison (Ranged)

1d8Damage TypesPoison
Nature Nature Divine Strike: Cold (Melee) Divine Strike: Cold (Melee)

Divine Strike: Cold (Ranged) Divine Strike: Cold (Ranged)

1d8Damage TypesCold
Divine Strike: Fire (Melee) Divine Strike: Fire (Melee)

Divine Strike: Fire (Ranged) Divine Strike: Fire (Ranged)

1d8Damage TypesFire
Divine Strike: Lightning (Melee) Divine Strike: Lightning (Melee)

Divine Strike: Lightning (Ranged) Divine Strike: Lightning (Ranged)

1d8Damage TypesLightning
Tempest Tempest Divine Strike: Thunder (Melee) Divine Strike: Thunder (Melee)

Divine Strike: Thunder (Ranged) Divine Strike: Thunder (Ranged)

1d8Damage TypesThunder
War War Divine Strike: Weapon (Melee) Divine Strike: Weapon (Melee)

Divine Strike: Weapon (Ranged) Divine Strike: Weapon (Ranged)

1d8Damage TypesWeapon

Using Divine Strike[edit | edit source]

There are two ways of using Divine Strike. First, is to use it directly with the corresponding attack ability (e.g. Divine Strike: Radiant (Melee) Divine Strike: Radiant (Melee)). Second, is to use any other weapon attack and let Divine Strike trigger as a post-strike reaction upon hit. Triggering it this way does not cost a Reaction, but it is configured the same way as other reactions in the reactions tab.

Using Divine Strike as a reaction means it can be used in conjunction with any attack such as an offhand attack, a weapon action, with a special arrow, or an Opportunity Attack. On the other hand, using the ability directly is always equivalent to a basic main-hand attack with the 1d8 bonus damage from Divine Strike. Thus, it is usually better to trigger Divine Strike as a reaction since it works in far more situations.

Divine Strike only works with melee and ranged weapons and cannot be used with unarmed attacks or thrown weapons, even as a reaction.

Notes[edit | edit source]

  • War cleric's variant of Divine Strike inherits the damage type from the weapon in the primary hand, so it can deal a wide variety of damage types such as Damage TypesForce with the Ne'er Misser or Damage TypesPsychic with the Shadow Blade Shadow Blade. The main-hand weapon's damage type is used even if the triggering attack was made with an offhand weapon.

Bugs[edit | edit source]

  • The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly does not prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.