Wild Magic: Dark Tendrils (Condition)

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Revision as of 21:08, 20 September 2023 by HiddenDragon (talk | contribs) (Created page with "{{ConditionPage | icon = Wild Magic Dark Tendrils Icon.png | effects = * Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d12 | Necrotic}} damage. Additionally, you gain {{DamageIcon|Healing}}{{DamageColor|Healing|1d12 Temporary Hit Points}}. * The DC is based off your Charisma modifier }} {{BarbarianNavbox}}")
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  • Each creature within 9 m / 30 ft of you must succeed a Constitution saving throw or take 1d12 Damage TypesNecrotic damage. Additionally, you gain 1d12 Temporary Hit Points.
  • The DC is based off your Charisma modifier

Sources of Wild Magic: Dark Tendrils