Diving Strike: Difference between revisions

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(Created page with "upright=1.3|frameless|right '''Diving Strike''' is a Wildheart Action. This ability allows them to use their eagle-like anger to attack enemies from the sky. == Description == Leap down unto a foe below you, dealing <code>X</code> Weapon Damage and knocking them Prone. You do not take Falling damage. You must be at least <code>1.5m / 5ft</code> above your target. Available only when Raging. {{clear}}...")
 
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[[File:Diving Strike Tooltip.png|upright=1.3|frameless|right]]
{{WeaponActionPage
'''Diving Strike''' is a [[Wildheart]] Action. This ability allows them to use their eagle-like anger to attack enemies from the sky.
| summary = '''Diving Strike''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Eagle Heart}}, allowing you to leap down on a target dealing damage and knocking them prone.
| description = Leap down unto a foe below you, dealing normal weapon damage and knocking them {{Cond|Prone}}.


== Description ==
You do not take Falling damage. You must be at least {{Distance|m=1.5|ft=5}} above your target.
Leap down unto a foe below you, dealing <code>X</code> Weapon Damage and knocking them [[Condition#Prone|Prone]].


You do not take Falling damage. You must be at least <code>1.5m / 5ft</code> above your target.
Available only when {{Cond|Rage|Raging}}.
 
| image = Diving Strike.webp
Available only when [[Rage|Raging]].
| controller icon = Diving Strike Icon.webp
{{clear}}
| icon = Diving Strike Unfaded Icon.webp
== Properties ==
| damage = weapon
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge </code>
| cost = action
 
| range = jump
''Only available in combat''
| attack roll = yes
 
| recharge =  
* Damage: <code>Weapon Damage (Melee)</code>
| condition = Prone
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>5m / 15ft</code>
| condition save =
 
| condition duration = 2
{| role="presentation" class="wikitable mw-collapsible"
| class learns at level 3 = Wildheart
| <strong>[[File:Prone Condition Icon.png|frameless|upright=0.1]] Prone Condition (2 turns)</strong>
| notes =
|-
* Any effects that boost jump range like the [[Athlete]] [[Feats|feat]] or {{SAI|Enhance Leap}} will apply to '''Diving Strike''' as well.
| [[File:Prone Condition Tooltip.png|frameless|left]] "Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]]. Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
* A stack of two [[Crate|crates]] is sufficient to get the required {{Distance|m=1.5|ft=5}} height advantage against a target on level ground.
 
}}
A Prone creature must spend half its [[Movement Speed]] to stand up."
{{BarbarianNavbox}}
|}

Revision as of 19:41, 18 April 2024

Diving Strike.webp

Diving Strike is a Wildheart Barbarian action only available while using Rage: Eagle Heart Rage: Eagle Heart, allowing you to leap down on a target dealing damage and knocking them prone.

Description

Leap down unto a foe below you, dealing normal weapon damage and knocking them Prone Prone.

You do not take Falling damage. You must be at least 1.5 m / 5 ft above your target.

Available only when Rage Raging.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
 Range: Jump Jump range

Condition: Prone

Prone Prone

Duration: 2 turns

How to learn

Classes:

Notes

  • Any effects that boost jump range like the Athlete feat or Enhance Leap Enhance Leap will apply to Diving Strike as well.
  • A stack of two crates is sufficient to get the required 1.5 m / 5 ft height advantage against a target on level ground.