Diving Strike: Difference between revisions

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{{WeaponActionPage
{{WeaponActionPage
| weapons = Rage: Eagle Heart
| summary = '''Diving Strike''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Eagle Heart}}, allowing you to leap down on a target dealing damage and knocking them prone.
| description = Leap down unto a foe below you, dealing {{C|Weapon Damage}} and knocking them [[Condition#Prone|Prone]].
| description = Leap down unto a foe below you, dealing normal weapon damage and knocking them {{Cond|Prone}}.


You do not take Falling damage. You must be at least {{Distance|m=1.5|ft=5}} above your target.
You do not take Falling damage. You must be at least {{Distance|m=1.5|ft=5}} above your target.


Available only when [[Rage|Raging]].
Available only when {{Cond|Rage|Raging}}.
| image = Diving Strike.webp
| controller icon = Diving Strike Icon.webp
| icon = Diving Strike Unfaded Icon.webp
| damage = weapon
| damage = weapon
| range m = 8
| cost = action
| range ft = 25
| range = jump
| attack roll = yes
| attack roll = yes
| recharge =  
| recharge =  
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| condition save =  
| condition save =  
| condition duration = 2
| condition duration = 2
| class learns at level 3 = Wildheart
| notes =
* Any effects that boost jump range like the [[Athlete]] [[Feats|feat]] or {{SAI|Enhance Leap}} will apply to '''Diving Strike''' as well.
* A stack of two [[Crate|crates]] is sufficient to get the required {{Distance|m=1.5|ft=5}} height advantage against a target on level ground.
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

Revision as of 19:41, 18 April 2024

Diving Strike.webp

Diving Strike is a Wildheart Barbarian action only available while using Rage: Eagle Heart Rage: Eagle Heart, allowing you to leap down on a target dealing damage and knocking them prone.

Description

Leap down unto a foe below you, dealing normal weapon damage and knocking them Prone Prone.

You do not take Falling damage. You must be at least 1.5 m / 5 ft above your target.

Available only when Rage Raging.

Properties

Cost
Action
Damage
Normal weapon damage
Details
Attack roll
 Range: Jump Jump range

Condition: Prone

Prone Prone

Duration: 2 turns

How to learn

Classes:

Notes

  • Any effects that boost jump range like the Athlete feat or Enhance Leap Enhance Leap will apply to Diving Strike as well.
  • A stack of two crates is sufficient to get the required 1.5 m / 5 ft height advantage against a target on level ground.