Frenzy: Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ActionPage
| type = classaction
| summary = '''Frenzy''' is a {{Class|Berserker}} Bonus Action that is a superset of [[Rage]]. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing [[Heavy Armour]] triggers the {{Cond|Rage Impeded}} Condition, removing some benefits of Frenzy.
| summary = '''Frenzy''' is a [[Berserker]] [[Barbarian]] Bonus Action. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities.
| description = Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.


You gain the use of {{SmallIcon|Frenzied Strike Icon.png}} [[Frenzied Strike]] and {{SmallIcon|Enraged Throw Icon.png}} [[Enraged Throw]]. You can also use an [[Improvised Melee Weapon]] as a bonus action.
| description = {{Warning|Available only in combat.}}


Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.
Your Rage turns into a frenzy! You gain {{SAI|Frenzied Strike}} and {{SAI|Enraged Throw}}. You can also make an {{SAI|Improvised Melee Weapon (Bonus Action)|Improvised Melee Weapon}} as a bonus action.
| image = Frenzy Icon.png
 
| cost = rage:1, bonus
You have [[resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
| image = Frenzy.webp
| cost = bonus, rage
| concentration =  
| concentration =  
| damage =  
| damage =  
Line 20: Line 21:
| aoe ft =  
| aoe ft =  
| save =
| save =
| additional = ''Only available in combat''
| additional =
| higherlevels = At level 9, the bonus damage to attacks granted by Frenzy increases to '''+3'''.
| higher levels = At level 9, the bonus damage to attacks granted by Frenzy increases to '''+3'''.
| condition = Frenzied
| condition = Frenzied
| condition duration = 10
| condition duration = 10
| condition2 = Rage Impeded
| condition2 duration = Permanent
| class learns at level 3 = Berserker
| class learns at level 3 = Berserker
| notes =  
| notes =  
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

Revision as of 16:34, 9 March 2024

Frenzy.webp

Frenzy is a Berserker Barbarian Bonus Action that is a superset of Rage. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing Heavy Armour triggers the Rage Impeded Rage Impeded Condition, removing some benefits of Frenzy.

Description

Available only in combat.

Your Rage turns into a frenzy! You gain Frenzied Strike Frenzied Strike and Enraged Throw Enraged Throw. You can also make an Improvised Melee Weapon Improvised Melee Weapon as a bonus action.

You have resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Frenzy increases to +3.

Condition: Frenzied

Frenzied Frenzied

Duration: 10 turns

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes: