Frenzy: Difference between revisions

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'''Frenzy''' is a [[Berserker]] Barbarians Bonus Action. This ability turn their anger to a uncontrollable fury and make them gain additional abilities.
{{ActionPage
| summary = '''Frenzy''' is a {{Class|Berserker}} Bonus Action that is a superset of [[Rage]]. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing [[Heavy Armour]] triggers the {{Cond|Rage Impeded}} Condition, removing some benefits of Frenzy.


[[File:Frenzy Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| description = {{Warning|Available only in combat.}}
| title = <div style="font-size:105%; font-family:Georgia;">''"Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.


You gain the use of [[Frenzied Strike]] and [[Enraged Throw]]. You can also make an [[Improvised Weapon Attack]] as a bonus action.
Your Rage turns into a frenzy! You gain {{SAI|Frenzied Strike}} and {{SAI|Enraged Throw}}. You can also make an {{SAI|Improvised Melee Weapon (Bonus Action)|Improvised Melee Weapon}} as a bonus action.


Frenzy ends early if you haven't attacked a creature or taken damage since your last turn."''</div>
You have [[resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
----
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
<div style="text-align:center;">[[File:Bonus Action Icon 2.png|frameless|upright=0.1]] '''Bonus Action''' [[File:Rage Charges Icons.png|frameless|25px]] '''Rage Charge'''</div>
| image = Frenzy.webp
----
| cost = bonus, rage
| Range = Self
| concentration =
| Condition = [[Condition#Frenzied|Frenzied]]
| damage =
| Duration = 10 turns
| damage2 =
}}]]
| attack roll =
 
| recharge =
== Description ==
| duration =
Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.
| range = self
 
| aoe =
You gain the use of [[Frenzied Strike]] and [[Enraged Throw]]. You can also make an [[Improvised Weapon Attack]] as a bonus action.
| aoe m =  
 
| aoe ft =
Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.
| save =
 
| additional =
== Properties ==
| higher levels = At level 9, the bonus damage to attacks granted by Frenzy increases to '''+3'''.
{{C|[[File:Bonus Action Icon 2.png|frameless|upright=0.1]] Bonus Action + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| condition = Frenzied
 
| condition duration = 10
''Only available in combat''
| condition2 = Rage Impeded
 
| condition2 duration = Permanent
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
| class learns at level 3 = Berserker
 
| notes =
{| role="presentation" class="wikitable mw-collapsible"
}}
| <strong>[[File:Frenzied Condition Icon 3.png|frameless|upright=0.12]] Frenzied</strong>
{{BarbarianNavbox}}
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spells|spells]].
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}

Revision as of 16:34, 9 March 2024

Frenzy.webp

Frenzy is a Berserker Barbarian Bonus Action that is a superset of Rage. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing Heavy Armour triggers the Rage Impeded Rage Impeded Condition, removing some benefits of Frenzy.

Description

Available only in combat.

Your Rage turns into a frenzy! You gain Frenzied Strike Frenzied Strike and Enraged Throw Enraged Throw. You can also make an Improvised Melee Weapon Improvised Melee Weapon as a bonus action.

You have resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Frenzy increases to +3.

Condition: Frenzied

Frenzied Frenzied

Duration: 10 turns

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes: