Condition |
Effects
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Abjure Enemy: Frightened
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Black Tentacles
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- Restrained by dark tendrils. Affected entity can't move and takes 3d6Bludgeoning damage per turn.
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Blacked Out
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- Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.
- Prone
- Unconscious
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Brewed-Up Bellyglummer
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Chest Trauma
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Cocooned
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Colour Spray
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- Attack Rolls against Blinded creatures have Advantage.
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Command: Flee
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Command: Grovel
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Command: Halt
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Confused Stupor
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- Too confused to act - affected entity wastes its turn doing nothing.
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Constricted
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Crown of Madness
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- Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.
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Demonspirit Madness
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- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.
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Entangled
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Ether-Essence Slumber
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- A deep, dream-ridden sleep has overcome the creature , induced by judicious ingesting of Ether.
- The creature cannot move or act.
- The creature automatically fails Strength and Dexterity Saving throws.
- Attack rolls against the creature have Advantage
- Removed by taking damage or being Shoved.
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Feigning Death
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- Has sunk into a magical coma deep enough to imitate death
- Resistant to all damage except Psychic damage, and Disease and Poison no longer have any effect
- Removed when Helped
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Fiendish Obeisance
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- Affected entity must obey the commands of the fiend directly controlling it.
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Friends
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In higher difficulty modes, the target might accuse you of enchanting them.
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Frozen
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Garrotted
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- Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6Bludgeoning damage per turn.
- Both the entity and the garrotter can't move until the condition ends.
- If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.
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Hamstrung
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Haste Spores
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Hideous Laughter
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Hypnotised
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Hysterical
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- Knocked Prone out of sheer elation. Sides splitting, lungs gasping for air - you're enjoying yourself, aren't you?
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Impenetrable slumber
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- This individual is under the influence of copious sleeping draughts. It is impossible to wake them.
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Incapacitated
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Ingested Poisoned Beer
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- Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
- Affected entity takes 1d6+6Poison damage per turn, for 10 turns.
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Lethargic
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Consumed by exhaustion in the aftermath of Haste.
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Maimed
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Mammon's Hold
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Affected entity has been temporarily transformed into gold. It can't move or take actions, bonus actions, or reactions.
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Miasmic Mists Aura
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- At the start of Cazador's turns, this creature may become Blinded and take 3~18Necrotic while within 4 m / 13 ft of the vampire.
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Missing Pets
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Muddy
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- Affect entity is covered in hardened mud and its Movement Speed is halved.
- Removes Burning and the entity becomes Resistant to Fire damage.
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Nature's Wrath
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Newborn
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Oily Sup
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Otherworldly Miasma
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Otherworldly Miasma
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Pacified
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- Incapacitated. Can't move or take actions, bonus actions, or reactions.
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Pinched
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- Take 1d4Piercing damage at the beginning of each turn and Movement Speed is reduced by Range: 3 m / 10 ft.
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Pinned Down
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Movement Speed is reduced by 3 m / 10 ft.
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Poisonous Fumes
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Potion of Angelic Slumber
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- Affected entity falls asleep for 2 rounds. When it wakes up, it receives the effects of a Long Rest. If interrupted before the duration expires, the effects do not apply.
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Sacrificial Lamb
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- Entity can't move or take actions, bonus actions, or reactions while enveloped in vampiric magic.
- If Cazador draws power from all the spawns bound this way three times, he will ascend.
- Grants resistance to all damage types.
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Sapped
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Target has been psionically drained.
- Incapacitated
- Unconsicous
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Serpent Fang Toxin
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- Affected entity takes 1d6Poison damage at the end of its next turn.
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Shadow Possession
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- Affected entity is possessed by frenzied shadows and will attack the nearest creature. Its weapon attacks deal an additional 1d4Necrotic damage.
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Shadow-Cursed Vines
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Silenced
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- Creature can't speak or cast spells with a verbal component, and is immune to Thunder damage.
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Spectator's Charm
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- A feeble enchantment prevents this creature from attacking the spectator. Any damage could break it...
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Spore Servant
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- The animating spores of a myconid sovereign have taken over this dead creature's body, moving it according to the sovereign's will.
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Stricken with Crawler Mucus
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Stricken with Drow Poison
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Stricken with Malice
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Turned
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- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft of that creature.
- It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
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Turned to Gold
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- Turned to gold. Can't move or take actions, bonus actions, or reactions.
- At the end of each turn, the affected entity makes a DC 17 Constitution saving throw to end this condition.
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Unnerved
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- This entity cannot take actions as their courage has been stifled by a ghost.
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