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Touch of Death
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This article is about the on-hit reaction. For the corresponding passive feature, see Channel Divinity: Touch of Death.

Description
When hitting a creature with a melee attack, Channel Divinity Charges can be used to deal extra Necrotic damage.
Properties
- Cost
- Channel Divinity Charge
- Damage: 5 + modifiers
- 5 + (2 × Cleric level)Necrotic
Technical details
UID
Interrupt_ChannelDivinity_TouchOfDeath Interrupt Contexts
OnCastHit Enable Contexts
OnStatusApplied, OnStatusRemovedHow to learn
Granted by features:
Notes
- This can trigger from any melee attack roll, including spells which require a melee attack roll, such as Inflict Wounds and Vampiric Touch.
- When used with Vampiric Touch, this bonus damage does not increase the siphoned healing amount.
- Any spell with an attack roll can be turned into a melee attack spell with Daredevil Proximity, allowing it to also trigger Touch of Death.
- In particular, Bone Chill also benefits from Reaper, so it can make two melee attacks with a single casting while Daredevil Proximity is active. Touch of Death can be triggered against both targets, though this does consume 2 Channel Divinity Charges, as expected.
Bugs
- The tooltip incorrectly displays the bonus damage as 5 + 2d12Necrotic at all cleric levels. It is displayed correctly in the combat log.
- A hidden technical condition, which is responsible for applying a visual effect to struck targets, triggers the passives from the Boots of Stormy Clamour, Coldbrim Hat, and Diadem of Arcane Synergy.
- The Necrotic damage dealt by this reaction is non-magical, except in Honour mode, where it is magical.
- This reaction uses the icon for Wasteland Wanderer: Poison instead of Channel Divinity: Touch of Death.



























































