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Touch of Death

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This article is about the on-hit reaction. For the corresponding passive feature, see Channel Divinity: Touch of Death.
Touch of Death is a Death Domain cleric reaction which allows the cleric to deal extra Necrotic⁠Necrotic damage after a melee attack.

Description

When hitting a creature with a melee attack,  Channel Divinity Charges can be used to deal extra Necrotic⁠Necrotic damage.

Properties

Cost
 Channel Divinity Charge
Damage: 5 + modifiers
5 + (2 × Cleric level)Necrotic⁠Necrotic

Technical details

Ico stats.png UID
Interrupt_ChannelDivinity_TouchOfDeath
https://bg3.norbyte.dev/search?q=name:Interrupt_ChannelDivinity_TouchOfDeath+type:interrupt
Ico Report.webp Interrupt Contexts
OnCastHit
Ico Report.webp Enable Contexts
OnStatusApplied, OnStatusRemoved

How to learn

Granted by features:

Notes

  • This can trigger from any melee attack roll, including spells which require a melee attack roll, such as Inflict Wounds Inflict Wounds and Vampiric Touch Vampiric Touch.
  • When used with Vampiric Touch, this bonus damage does not increase the siphoned healing amount.
  • Any spell with an attack roll can be turned into a melee attack spell with Daredevil Proximity Daredevil Proximity, allowing it to also trigger Touch of Death.
    • In particular, Bone Chill Bone Chill also benefits from Reaper Reaper, so it can make two melee attacks with a single casting while Daredevil Proximity is active. Touch of Death can be triggered against both targets, though this does consume  2 Channel Divinity Charges, as expected.

Bugs