Raphael/combat: Difference between revisions

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This page focuses on [[Raphael]]'s behaviour during combat encounters. Raphael is able to be fought at the [[House of Hope]]. He will be joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena has four Soul Pillars which Raphael uses to regain health and cast powerful spells.
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four Soul Pillars, which Raphael uses to regain health and cast powerful spells.


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|name=Igniting Spark|image name=Fire Bolt.webp
{{Feature box|name=Igniting Spark|image name=Fire Bolt.webp
|* A ranged attack dealing {{DamageText|4d6|Fire}} damage and creating a [[Hellfire Surface]] beneath the target.
|* A ranged attack which deals {{DamageText|4d6|Fire}} damage and creates a [[Hellfire Surface]] beneath the target.
* Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}}
* Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}}
* Raphael may also spend a Soul Charge and use this as a {{action | bonus }}.
* Raphael may also spend {{SmallIcon|Spell Slot Icon.png}} 1 Soul Charge and use this as a {{action | bonus }}.
}}
}}


{{Feature box|name=Incinerate|image name=Flame Strike.webp
{{Feature box|name=Incinerate|image name=Flame Strike.webp
|* Raphael spends two Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area.
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area.
}}
}}


{{Feature box|name=Diabolic Chains|image name=Scorching Ray.webp
{{Feature box|name=Diabolic Chains|image name=Scorching Ray.webp
|* Raphael spends two Soul Charges to lash out with 3 chains of Hellfire and push the targets back 3m.
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to lash out with 3 chains of '''Hellfire''' and push the targets back 3m.
{{DamageInfo|6d6|Fire|per=ray}}
{{DamageInfo|6d6|Fire|per=ray}}
* Creates a [[Hellfire Surface]] for one turn.
* Creates a [[Hellfire Surface]] for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}
}}


{{Feature box|name=Ravaging Inferno|image name=Fireball.webp
{{Feature box|name=Ravaging Inferno|image name=Fireball.webp
|* Spend 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects.
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects.
{{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }}
{{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }}
{{AOE | radius | m = 4 | ft =  }}
{{AOE | radius | m = 4 | ft =  }}
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}}
}}


=== Ascension ===
=== Ascended Fiend Form ===
{{Feature box|name=Fiendish Ascension|image name=Disguise Self Masc Strong Tiefling.webp
{{Feature box|name=Fiendish Ascension|image name=Disguise Self Masc Strong Tiefling.webp
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
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{{Feature box|name=Multiattack|link=Multiattack (Raphael)|image name=Multiattack Earth Elemental.webp
{{Feature box|name=Multiattack|link=Multiattack (Raphael)|image name=Multiattack Earth Elemental.webp
|* This attack may only be used while Raphael has the condition {{cond|Multiattack: Last Resort}}, which is gained after all soul pillars have been destroyed and he has transformed into his ascended form.
|* This attack may only be used while Raphael has fulfilled the conditions for [[Multiattack: Last Resort]]; all soul pillars have been destroyed and he has transformed into his ascended form.
* Raphael deals {{DamageText|2d12 + 5|Slashing}} damage twice, and gains {{cond|Action Surge}}.
* Raphael deals {{DamageText|2d12 + 5|Slashing}} damage twice, and gains {{cond|Action Surge}}.
* This moves action surge ultimately lets Raphael attack four times per round.
* Action Surge ultimately lets Raphael attack four times per round.
* After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack.
* After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack.
}}
}}
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* {{condition|Soul Charges}}
* {{condition|Soul Charges}}
** This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining pillar.
** This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining pillar.
** This condition will also recharge when Raphael uses his {{SAI|Fiendish Ascension}} ability. He gains a charge for each destroyed pillar.
** Raphael uses these charges as spell slots.  
** Raphael uses these charges as spell slots.  


====Ascended Fiend====
====Ascended Fiend====
* {{condition|Ascended Fiend}}
* {{condition|Ascended Fiend}}
====Soul Reaper====
* {{SAI|Soul Reaper}} When Raphael reduces an enemy's hit points to 0, he Severs the soul from their body.
* {{condition|Severed Soul}}


{{CharacterInfo2
{{CharacterInfo2
|name = Pillar of Souls
|name = Pillar of Souls
|file = Pillar of Souls .png
|file-px = 250
|HP = 99
|HP = 99
|piercing = double
|piercing = double
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}}
}}
== Encounter ==
== Encounter ==
Raphael can be fought in the [[House of Hope]]s foyer. He may be joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s.
Raphael can be fought in the [[House of Hope]]s foyer. He is joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s.


The player may be joined by [[Hope]] (see [[Save Hope]]). They may also recruit Yurgir during the pre-battle dialogue with a {{Ability check|Persuasion|30}}, if they killed him during [[Kill Raphael's Old Enemy]].
The player may be joined by [[Hope]] (see [[Save Hope]]). They may also recruit Yurgir during the pre-battle dialogue with a {{Ability check|Persuasion|30}}, if they killed him during [[Kill Raphael's Old Enemy]].
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This room has four soul pillars which Raphael will use during combat. '''Each''' soul pillar gives Raphael:
This room has four soul pillars which Raphael will use during combat. '''Each''' soul pillar gives Raphael:
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX [[checks]] and [[saving throws]] (''see [[#Soul Pillar Proximity]]'')
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX [[checks]] and [[saving throws]] (''see [[#Soul Pillar Proximity]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his {{SAI|Consume Souls}} ability. (''See [[#Soul Charges]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his {{SAI|Consume Souls}} ability, or when he {{SAI|Fiendish Ascension|ascends}}. (''See [[#Soul Charges]]'')
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability.
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability.


Raphael can use these soul charges to cast more powerful spells.
 
Raphael's {{SAI|Fiendish Ascension}} ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.  




Raphael's {{SAI|Fiendish Ascension}} ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.  
Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition {{cond|Severed Soul}}, having {{Disadvantage}} on {{Attack Roll}}s and all {{Ability Check}}s. This debuff will be removed after Raphael is defeated.


=== Phase two ===
=== Phase two ===

Revision as of 10:27, 6 November 2023


Master of the House
Raphael
Raphael Model Demonic.png
Stats
Level 12

STR

18
(+4)

DEX

16
(+3)

CON

17
(+3)

INT

14
(+2)

WIS

16
(+3)

CHA

19
(+4)
Bg3 content hr.png
Creature Race Icon.png  Race Cambion
Creature Type Icon.png  Type Fiend
HP Icon.png  HP 666
Creature AC Icon.png  AC 21
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 160lbs
Initiative Icon.png  Initiative +9
Passive features
Resistances
Resistant to non-magical SlashingResistant to non-magical BludgeoningImmune to all FireResistant to all LightningResistant to all ColdResistant to all Poison
Character information
Location House of Hope

This page focuses on Raphael's behaviour during his combat encounter. Raphael is able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions. His arena also has four Soul Pillars, which Raphael uses to regain health and cast powerful spells.

Attacks and abilities

Fire Bolt.webp
D6 Fire.png 4d6 (4~24) Damage TypesFire damage

Launch a mote of infernal flame to set a target alight and Burn it.
 Range: 18 m / 60 ft
Flame Strike.webp
D8 Fire.png 8d8 (8~64) Damage TypesFire damage

Spend 8~64Damage TypesFire damage soul to wreath a target in malevolent flame.
DEX Save
AoE: 3 m / 10 ft (Radius)
Scorching Ray.webp
D6 Fire.png 6d6 (6~36) Damage TypesFire damage

Spend 2 souls you have consumed to lash out with 3 magmatic chains of Hellfire and push the targets back 5m.
 Range: 18 m / 60 ft
Fireball.webp
D6 Fire.png 20d6 (20~120) Damage TypesFire damage

Spend 2 souls to hurl an exploding ball of Roiling Hellfire Hellfire that damages all nearby creatures and objects.
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m /  ft (Radius)
Action Surge.webp
D6 Healing.png 3d6 (3~18) hit points

Absorb a soul from each Soul Pillar still standing to spend on powerful spells.


Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.

 Range: 30 m /  ft

Ascended Fiend Form

Fiendish Ascension.webp

Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar.


Each time Raphael transforms he may stay in this heightened aspect for longer.

Multiattack Earth Elemental.webp
D12 Slashing.png 2d12 (2~24) Damage TypesSlashing damage
+
D12 Slashing.png 2d12 (2~24) Damage TypesSlashing damage

Aim multiple attacks at a target.
 Melee: 1.5 m / 5  ft
Action Imp Claws.png
Claws
* Melee attack dealing 3d6 + 5Damage TypesSlashing damage.
  • Raphael may use this as a Reaction to someone moving out of his range.

Punish Divinity

Hellish Rebuke.webp

After taking Radiant damage, Stun the attacker, allowing you to Drain Drain its hit points.
DEX Save
 Range: 30 m /  ft
Vampiric Touch.webp
D6 Necrotic.png 12d6 (12~72) Damage TypesNecrotic damage

Drain the life force of an Infernal Stun Infernal Stunned creature, restoring your hit points by half the damage dealt.
 Range: 18 m / 60 ft

Conditions and passives

Punish Divinity

  • When hit with Damage TypesRadiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul Wrenched Soul Wrenched

Soul Pillar Proximity

  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1~12Damage TypesFire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity Checks and Saving Throws.
    • This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional 4~48Damage TypesFire damage and a +12 bonus to Dexterity checks and saving throws.

Soul Charges

  • Raphael has soul(s) to spend on powerful spells.
    • This condition will recharge when Raphael uses his Consume Souls Consume Souls ability. He gains a charge for each remaining pillar.
    • This condition will also recharge when Raphael uses his Fiendish Ascension Fiendish Ascension ability. He gains a charge for each destroyed pillar.
    • Raphael uses these charges as spell slots.

Ascended Fiend

  • Raphael has gorged on souls and enhanced his fiendish powers, granting him an even deadlier array of spells and abilities. In this form, Soul Overcharge will not prevent him from using Souls to cast spells.

Soul Reaper


Pillar of Souls
Pillar of Souls .png
Stats


HP Icon.png  HP 99
Resistances
Resistant to all PiercingVulnerable to BludgeoningImmune to all NecroticImmune to all FireImmune to all PsychicImmune to all PoisonVulnerable to Force

Encounter

Raphael can be fought in the House of Hopes foyer. He is joined by Yurgir, Korilla and six Vengeful Cambions.

The player may be joined by Hope (see Save Hope). They may also recruit Yurgir during the pre-battle dialogue with a DC 30 Persuasion check, if they killed him during Kill Raphael's Old Enemy.

Phase one

This room has four soul pillars which Raphael will use during combat. Each soul pillar gives Raphael:


Raphael's Fiendish Ascension Fiendish Ascension ability will let him take on a more powerful form (see the Ascended tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.


Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition Severed Soul Severed Soul, having Disadvantage Icon.png Disadvantage on Attack rolls and all Ability checks. This debuff will be removed after Raphael is defeated.

Phase two

When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.

At this stage, he may use his most powerful attack, Ravaging Inferno Ravaging Inferno, costing 2 soul charges and dealing 20d6 Hellfire damage in a AoE: 4 m /  ft (Radius).

He will also now be able to use his Multiattack Multiattack. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.

Tactics

Pre-combat

  • Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as Heroes' Feast Heroes' Feast or Freedom of Movement Freedom of Movement (they are not considered a true long rest, so conditions that are removed upon a long rest will remain).

During

  • It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability Consume Souls Consume Souls.
    • The pillars are weak to Damage TypesBludgeoning and Damage TypesForce damage.
    • The Orphic Hammer, which is picked up at the House of Hope, may be useful for destroying the pillars.
  • Take care when using Damage Typesradiant damage against Raphael and his Cambions, as they both have conditions that let them take reactions against it.